3D Rendering/Effects Programmer

1 Month ago • All levels • Rendering

Job Summary

Job Description

This role involves programming necessary for 3D rendering. Key responsibilities include developing systems that leverage multi-core processors and demonstrating a strong interest in next-generation game engine design. Candidates should possess deep mathematical knowledge and experience in game development. Desirable skills include prior game engine development, familiarity with foreign game engines, and English comprehension for technical papers.
Must have:
  • Experience completing at least one game development title.
  • Deep knowledge of mathematics.
  • Ability to build systems that effectively utilize multi-core processors.
  • Interest in designing and producing game engines for next-generation hardware.
Good to have:
  • Experience in game engine development.
  • Experience or deep knowledge of foreign game engines.
  • English comprehension skills sufficient to read papers written in English without difficulty.
Perks:
  • Commuting allowance
  • Annual wage revision
  • Health check-ups
  • Telework available
  • Condolence and congratulatory payments
  • Corporate defined contribution pension plan (for permanent employees only)
  • Incentives (for permanent employees only)
  • Complete two-day weekend system (Saturday and Sunday) and public holidays
  • Summer vacation
  • Year-end and New Year holidays
  • Paid leave
  • Condolence leave
  • Various social insurances (health insurance, employment insurance, etc.)

Job Details

Job Responsibilities

  • Program creation necessary for 3D rendering.

Application Requirements

  • Experience completing at least one game development title.
  • Deep knowledge of mathematics.
  • Ability to build systems that effectively utilize multi-core processors.
  • Interest in designing and producing game engines for next-generation hardware.

Desirable Experience (Not Required)

  • Experience in game engine development.
  • Experience or deep knowledge of foreign game engines.
  • English comprehension skills sufficient to read papers written in English without difficulty.

Submissions

  • Resume (with photo)
  • Curriculum Vitae
  • Please specify in detail all game titles you have worked on in the past and your responsibilities.
  • Please organize and specify the programming languages you can use, years of experience, and representative works.
  • Please organize and specify the software you can use (Photoshop, Maya, Eclipse, etc.), years of experience, and representative works.
  • Please list two recent technical lectures or related articles that you found technically or expressively excellent, and briefly state your reasons.
  • Please briefly state your reasons for one game you recently played that you found technically interesting.
  • Works
  • Please include the built executable.
  • Please attach a video capturing the screen. (Because it may not work depending on the environment)
  • Please create a "readme.txt" file with the necessary explanations for the submitted program. The readme.txt should also include the following explanations:
  • Execution method including the execution environment, etc.
  • Difficult parts when creating the program.
  • Parts that you put effort into and would like us to pay special attention to "in terms of programming".
  • If you referred to any source files, what kind of references did you use? Also, please write the file names of those parts.

Notes

If you are using libraries, functions, etc., created by others, please separate those parts into "separate files" and write their file names.

  • When using functions created by others.
  • When more than half of the original source remains after referring to something.
  • When using free libraries (please specify the library name).
  • When using libraries created by others (please specify the library name).

Please submit excluding confidential source code and information.

Job Title / Position Name

Programmer - 3D Rendering/Effects

Employment Type

Contract employee

Contract Period

Starting with a 1-year contract.

  • Possibility of promotion to permanent employee based on evaluation of attendance and work attitude.

Salary

Negotiable

  • Wage revision generally once a year.
  • Corporate defined contribution pension plan, incentive system available (for permanent employees only).

Work Location / Map

1-2-70 Konan, Minato-ku, Tokyo 108-0075, Shinagawa Season Terrace

Working Hours

Discretionary labor system or 10:00~18:45

  • Working hours are basically entrusted to individual discretion, with a starting time of 10:00.

Holidays

Complete two-day weekend system (Saturday and Sunday) and public holidays, summer vacation, year-end and New Year holidays, paid leave, condolence leave.

Benefits

Commuting allowance, wage revision generally once a year, health check-ups, telework available, condolence and congratulatory payments, corporate defined contribution pension plan (for permanent employees only), incentives (for permanent employees only).

Insurance

Various social insurances (health insurance, employment insurance, etc.)

Passive Smoking Measures

Completely non-smoking office.

Smoking area available within the building.

Company Information

Company Name

KOJIMA PRODUCTIONS Co., Ltd.

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About The Company

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Japan (Hybrid)

Tokyo, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (Hybrid)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (Hybrid)

Minato City, Tokyo, Japan (Hybrid)

Minato City, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

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