- Program creation necessary for 3D rendering.
- Experience completing at least one game development title.
- Deep knowledge of mathematics.
- Ability to build systems that effectively utilize multi-core processors.
- Interest in designing and producing game engines for next-generation hardware.
- Experience in game engine development.
- Experience or deep knowledge of foreign game engines.
- English comprehension skills sufficient to read papers written in English without difficulty.
- Resume (with photo)
- Curriculum Vitae
- Please specify in detail all game titles you have worked on in the past and your responsibilities.
- Please organize and specify the programming languages you can use, years of experience, and representative works.
- Please organize and specify the software you can use (Photoshop, Maya, Eclipse, etc.), years of experience, and representative works.
- Please list two recent technical lectures or related articles that you found technically or expressively excellent, and briefly state your reasons.
- Please briefly state your reasons for one game you recently played that you found technically interesting.
- Works
- Please include the built executable.
- Please attach a video capturing the screen. (Because it may not work depending on the environment)
- Please create a "readme.txt" file with the necessary explanations for the submitted program. The readme.txt should also include the following explanations:
- Execution method including the execution environment, etc.
- Difficult parts when creating the program.
- Parts that you put effort into and would like us to pay special attention to "in terms of programming".
- If you referred to any source files, what kind of references did you use? Also, please write the file names of those parts.
If you are using libraries, functions, etc., created by others, please separate those parts into "separate files" and write their file names.
- When using functions created by others.
- When more than half of the original source remains after referring to something.
- When using free libraries (please specify the library name).
- When using libraries created by others (please specify the library name).
Please submit excluding confidential source code and information.
Job Title / Position Name
Programmer - 3D Rendering/Effects
Employment Type
Contract employee
Contract Period
Starting with a 1-year contract.
- Possibility of promotion to permanent employee based on evaluation of attendance and work attitude.
Salary
Negotiable
- Wage revision generally once a year.
- Corporate defined contribution pension plan, incentive system available (for permanent employees only).
Work Location / Map
1-2-70 Konan, Minato-ku, Tokyo 108-0075, Shinagawa Season Terrace
Working Hours
Discretionary labor system or 10:00~18:45
- Working hours are basically entrusted to individual discretion, with a starting time of 10:00.
Holidays
Complete two-day weekend system (Saturday and Sunday) and public holidays, summer vacation, year-end and New Year holidays, paid leave, condolence leave.
Benefits
Commuting allowance, wage revision generally once a year, health check-ups, telework available, condolence and congratulatory payments, corporate defined contribution pension plan (for permanent employees only), incentives (for permanent employees only).
Insurance
Various social insurances (health insurance, employment insurance, etc.)
Passive Smoking Measures
Completely non-smoking office.
Smoking area available within the building.
Company Name
KOJIMA PRODUCTIONS Co., Ltd.