Shader Artist

2 Months ago • All levels
3D Art

Job Description

Develop shaders for game 3DCG, especially for characters. Handle general technical tasks in game graphic production, including researching and proposing graphic expression methods, and performing 3D artist duties.
Good To Have:
  • Knowledge of graphics code and generation based on mathematics and physics
  • Experience in effect production using tools like Houdini
Must Have:
  • Producing physical-based shaders using real-time rendering
  • Producing multi-functional shaders with special effects (e.g., animation changes)
  • Finalizing deliverables and adjusting quality
  • Building pipelines and optimizing rendering quality for medium to large teams
Perks:
  • Commuting allowance
  • Annual salary review
  • Health check-ups
  • Telework available
  • Condolence and congratulatory payments
  • Corporate defined contribution pension plan (for permanent employees only)
  • Incentives (for permanent employees only)
  • Various social insurances (health insurance, employment insurance, etc.)

Add these skills to join the top 1% applicants for this job

rendering
shader-development
unity
game-texts
houdini

Job Responsibilities

  • Shader development for game 3DCG, especially character shader production
  • General technical tasks in game graphic production
  • Research and proposal of graphic expression methods
  • Duties as a 3D artist

Application Requirements

  • Production of physical-based shaders using real-time rendering
  • Production of multi-functional shaders using special expressions (effects, animation changes)
  • Experience in finalizing deliverables and quality adjustment
  • Practical experience in pipeline construction and rendering quality/optimization, anticipating operation in medium to large teams

Desirable Experience

  • Knowledge of graphics code and generation based on mathematics and physics
  • Experience in effect production using tools like Houdini

Submissions

  • Resume (with photo)
  • Curriculum Vitae
  • Please list the tools you are proficient in and have experience using in practice, along with the number of years of use.
  • Please specify all game titles you have worked on in the past and your specific responsibilities.
  • Please name a game or video work that you currently feel is most excellent in terms of expression for your job type, and briefly state the reason.
  • Please name one latest technical trend related to your job type that you are paying attention to, and briefly state the reason.
  • Please briefly state the most interesting game you have played recently and the reason.
  • Portfolio
  • Please submit in a way that best showcases your abilities. However, it must be digital data viewable on Windows.

Job Details

Job Title / Position Name

Artist - Shader

Employment Type

Contract Employee

Contract Period

Starts with a 1-year contract.

*Possibility of conversion to permanent employee based on evaluation of attendance and work attitude.

Salary

Negotiable

  • Salary review generally once a year
  • Corporate defined contribution pension plan, incentive system available (for permanent employees only)

Working Hours

Discretionary labor system or 10:00~18:45

*Working hours are generally based on a 10:00 start time and are left to individual discretion.

Holidays

Complete 2-day weekend system (Saturday and Sunday) and public holidays, summer vacation, year-end and New Year holidays, paid leave, congratulatory and condolence leave.

Benefits

Commuting allowance, annual salary review, health check-ups, telework available, congratulatory and condolence payments, corporate defined contribution pension plan (for permanent employees only), incentives (for permanent employees only).

Insurance

Various social insurances (health insurance, employment insurance, etc.)

Passive Smoking Countermeasures

Completely non-smoking office.

Smoking area available in the building.

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