This Animator position involves the production of both in-game and cutscene animations. Candidates must possess practical experience in hand-keyed animation using industry-standard software such as Maya, 3ds Max, or Softimage. A key requirement is having completed at least one game title as an Animator, demonstrating a proven track record in game development. The role focuses on bringing characters and environments to life through high-quality animation.
Good To Have:
Experience creating motion for cutscenes and expressing subtle human movements.
Ability to create in-game motion by processing motion capture data.
Proficiency in hand-keyed animation.
Experience creating game animations using Maya.
Experience using MotionBuilder.
Knowledge and experience in creating a wide range of animations, not limited to human characters, such as vehicles, mechs, and monsters.
Practical experience with facial animation.
Experience and knowledge of rigging.
Experience correcting and adjusting motion capture data.
Must Have:
Production of in-game and cutscene animations.
Practical experience with hand-keyed animation using Maya, 3ds Max, Softimage.
Experience completing at least one game title as an Animator.
Perks:
Commuting allowance
Annual wage revision
Health check-ups
Telework available
Condolence and congratulatory payments
Corporate defined contribution pension plan (for permanent employees only)
Incentives (for permanent employees only)
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Job Description
Production of in-game and cutscene animations.
Application Requirements
Practical experience with hand-keyed animation using Maya, 3ds Max, Softimage, etc.
Experience completing at least one game title as an Animator.