Animator

Kojima

Job Summary

This Animator position involves the production of both in-game and cutscene animations. Candidates must possess practical experience in hand-keyed animation using industry-standard software such as Maya, 3ds Max, or Softimage. A key requirement is having completed at least one game title as an Animator, demonstrating a proven track record in game development. The role focuses on bringing characters and environments to life through high-quality animation.

Must Have

  • Production of in-game and cutscene animations.
  • Practical experience with hand-keyed animation using Maya, 3ds Max, Softimage.
  • Experience completing at least one game title as an Animator.

Good to Have

  • Experience creating motion for cutscenes and expressing subtle human movements.
  • Ability to create in-game motion by processing motion capture data.
  • Proficiency in hand-keyed animation.
  • Experience creating game animations using Maya.
  • Experience using MotionBuilder.
  • Knowledge and experience in creating a wide range of animations, not limited to human characters, such as vehicles, mechs, and monsters.
  • Practical experience with facial animation.
  • Experience and knowledge of rigging.
  • Experience correcting and adjusting motion capture data.

Perks & Benefits

  • Commuting allowance
  • Annual wage revision
  • Health check-ups
  • Telework available
  • Condolence and congratulatory payments
  • Corporate defined contribution pension plan (for permanent employees only)
  • Incentives (for permanent employees only)

Job Description

Job Description

  • Production of in-game and cutscene animations.

Application Requirements

  • Practical experience with hand-keyed animation using Maya, 3ds Max, Softimage, etc.
  • Experience completing at least one game title as an Animator.

3 Skills Required For This Role

3ds Max Game Texts Maya