Animator
Kojima
Job Summary
This Animator position involves the production of both in-game and cutscene animations. Candidates must possess practical experience in hand-keyed animation using industry-standard software such as Maya, 3ds Max, or Softimage. A key requirement is having completed at least one game title as an Animator, demonstrating a proven track record in game development. The role focuses on bringing characters and environments to life through high-quality animation.
Must Have
- Production of in-game and cutscene animations.
- Practical experience with hand-keyed animation using Maya, 3ds Max, Softimage.
- Experience completing at least one game title as an Animator.
Good to Have
- Experience creating motion for cutscenes and expressing subtle human movements.
- Ability to create in-game motion by processing motion capture data.
- Proficiency in hand-keyed animation.
- Experience creating game animations using Maya.
- Experience using MotionBuilder.
- Knowledge and experience in creating a wide range of animations, not limited to human characters, such as vehicles, mechs, and monsters.
- Practical experience with facial animation.
- Experience and knowledge of rigging.
- Experience correcting and adjusting motion capture data.
Perks & Benefits
- Commuting allowance
- Annual wage revision
- Health check-ups
- Telework available
- Condolence and congratulatory payments
- Corporate defined contribution pension plan (for permanent employees only)
- Incentives (for permanent employees only)
Job Description
Job Description
- Production of in-game and cutscene animations.
Application Requirements
- Practical experience with hand-keyed animation using Maya, 3ds Max, Softimage, etc.
- Experience completing at least one game title as an Animator.
3 Skills Required For This Role
3ds Max
Game Texts
Maya