AI Designer

4 Months ago • All levels

About the job

Job Description

AI Designer needed for space sim games. Must have experience in AI behaviours, visual scripting, and game development.
Must have:
  • AI behaviours
  • Visual scripting
  • Game development
  • 3D game editors
Good to have:
  • Unreal Blueprint
  • Motion capture
  • Competitor analysis
  • Design iteration
Perks:
  • Work with enthusiasts
  • Wild growth opportunity

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

The AI Design team creates AI behaviours and interactable entities for Squadron 42 and Star Citizen. We aim to achieve a level of detail never seen before in a video game. Our current focus is to populate the various locations with convincing life based on a location’s theme, lore, and environmental conditions. 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 

For more information about life at Cloud Imperium Games, check this out -https://youtu.be/cXjp7SRBpIA 

What does an AI Designer at CIG do? 

  • Create AI behaviours for a variety of purposes (social, combat, flight) 
  • Create entities the AI will interact with 
  • Give our AI Designers ownership. They design, build and implement the AI behaviours in-game. 
  • Collaborate with the animation team. Attend motion capture sessions and give opinions on the direction and technical setup. 
  • Prototyping new behaviours and entities to previsualize the intentions 
     

What do we ask for? 

  • A passion for developing AI behaviours 
  • The ability to analyse existing or competitors AI design choices
  • Knowledge of visual scripting tools such as Unreal Blueprint. 
  • Affinity for 3D game editors and tools. 
  • Experience in game development in a technical-level design capacity. 
  • Eagerness to hear feedback and willingness to iterate on a design.  

CIG Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 
 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have. 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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