SummaryBy Outscal
Associate Designer - World Population role focuses on designing and implementing the population dynamics within a game world. Must have experience in NPC design, behavior development, and AI integration. Experience in coding, art, animation, or game design is preferred.
Role Overview: The Associate Designer for World Population is responsible for designing and implementing the population dynamics within the game world. This includes creating realistic NPCs (non-playable characters), defining their behaviors, interactions, and ensuring they contribute to the game’s immersive experience.
Key Responsibilities:
- NPC Design and Implementation:
- Design diverse NPCs with unique characteristics, including appearance, behavior, and dialogue.
- Implement NPCs into the game world, ensuring they interact naturally with players and other NPCs.
- Behavior and AI Development:
- Develop and script NPC behaviors using tools and scripts to create a believable and engaging game environment.
- Work closely with AI programmers to implement realistic AI behaviors and responses.
- World Population Balancing:
- Manage the density and distribution of NPCs across different game areas, ensuring a balanced and engaging experience.
- Adjust NPC placement and behavior based on gameplay needs and player feedback.
- Integration and Testing:
- Collaborate with other design teams to ensure NPCs fit seamlessly into the game’s world and narrative.
- Test NPC interactions and behaviors to identify and resolve issues, ensuring a high-quality player experience.
- Content Creation:
- Create and maintain documentation for NPC design, including profiles, behavior scripts, and interaction models.
- Develop content that supports the game’s story and world-building objectives.
- Feedback and Iteration:
- Gather feedback from playtesting and QA teams to refine and improve NPC designs.
- Iterate on NPC features and behaviors based on feedback to enhance gameplay and immersion.
Define the Criteria for Top Talent
- Experience and Skills:
- Industry Experience: Prior experience working on high-profile projects or in leading roles within game development.
- Specialized Skills: Advanced proficiency in specific areas such as coding, art, animation, AI, or game design.
- Portfolio Quality: A strong portfolio showcasing exceptional work that aligns with Gray Wolves’ style and standards.
- Cultural Fit:
- Passion for Games: A genuine passion for gaming and a deep understanding of game design and mechanics.
- Alignment with Studio Vision: A strong alignment with Gray Wolves' creative vision and work ethic.
- Innovation and Creativity:
- Creative Problem Solving: Ability to think outside the box and contribute innovative ideas.
- Adaptability: Flexibility to adapt to evolving project requirements and new technologies. This is a volunteer position with the potential for future opportunities. With paid compensation down the road. “This is a volunteer position designed for those looking to gain hands-on experience in game development, build a portfolio, and collaborate on a passion-driven indie project. Ideal for early-career professionals or students looking to break into the gaming industry.