Associate Designer

7 Months ago • All levels • $53,000 PA - $73,000 PA

Job Summary

Job Description

Associate Designer role for a new game, must have portfolio and passion for game design.
Must have:
  • Game Design
  • Portfolio
  • Unreal Engine
  • Communication Skills
Good to have:
  • Blueprint Logic
  • Technical Documentation
  • Game Mods
  • Time Management
Perks:
  • Full Benefits
  • 401k with Match

Job Details

THE ROLE:
ProbablyMonsters is looking for an Associate Designer to become part of the core development team for an unannounced studio located in Dallas-Fort Worth, TX.
You will join a team that believes:
  • Leadership is demonstrated by empowering and guiding employees to reach their full potential while working towards a clear goal.
  • Making games is a team sport best done through planning, iteration, and collaboration.
  • Predictability and creativity are not mutually exclusive.
  • Providing opportunities to the next generation of developers is critical to the long-term health of the studio and the industry in general.

You have dedicated yourself to learning everything you can about the craft of making games. All you need is the opportunity to shine. Our studio is committed to providing opportunities for people like you. We believe veteran talent has an obligation to usher in the next generation of developers. Our studio is a place where passion, excitement and fresh ideas combine with experience and knowledge to form a creative energy that we believe is truly unique.

Location(s) and Travel:
We are a Hybrid Studio. We believe that the office and home have their place in today’s work environment. Employees must be able to access the office located in the Dallas-Fort Worth area. There will be a minimal amount of travel in this role. (Less than 10%)

WHO YOU ARE:
  • You do not need experience shipping games! But you need to prove that you have a desire to do so. You will need a portfolio of work demonstrating your creativity as a game designer. That could be in the form of videos, interactive media, game demos, mods, a website, something else entirely, or even a combination of various media types - the choice is yours.
  • You might know exactly what you want to do as a designer. Maybe not. But you understand the functional differences between the distinct types of design disciplines and can communicate what you currently think your specialty is in, or what you think you want it to be in if you are not specialized yet.
  • You have a powerful desire to grow and receive feedback. It can be tough to receive critical feedback on something you have poured your passion into but understand that the feedback loop is a tool toward making better games, learning, and self-growth, and as such, you are also respectful and professional when providing your own feedback to others.
  • You are open-minded and enjoy being challenged with what you might consider good enough. You believe the “gold standard” is just a temporary example until something better comes along, and a better solution can come from anyone, at any time, and not just from the team of designers.
  • You are relentless in your pursuit of creating innovative, captivating game concepts but will temper it with realistic expectations on work-life balance as part of a team that depends on one another to set boundaries and quality working conditions.
  • You have an insatiable curiosity. You understand that learning is a life-long process and are open to understanding new perspectives and ways to create concept art.
WHAT YOU WILL DO:
  • Work with the senior designers and design director to prototype and design a brand-new game.
  • Collaborate with other associate designers, engineers, and artists to bring your ideas to life.
  • Document your designs so they can be implemented efficiently, but mostly you will be working in-engine through Unreal Blueprints.
  • Be a key part of the design feedback loop, providing new perspectives, suggestions, and critical analysis of work to help your peers achieve their best results.
  • Likewise, you will take feedback, iterate, and absorb critical analysis of your own work to achieve your own best results.
  • Contribute to defining the design team’s processes and participate in defining, and evolving, the studio’s core values.
QUALIFICATIONS:
  • You want to be a designer – level, systems, technical, something else. You may not be sure which one, specifically, but you are certain that designing games is what you want to do.
  • You must have a portfolio and submit it alongside your application.
  • A college degree is not necessary, but it is still valuable as it can show your willingness to both start and complete a long and challenging task.
  • It would be a bonus if you have experimented with Unreal and understand Blueprint logic or have experimented with another game engine and understand its scripting system.
  • You are a strong written and verbal communicator.
  • As a bonus, you understand how to write technical documents for implementation.
  • Another (big) bonus: You have made a demo, a mod, a final year game project at school, or something that shows you understand the complex nature of making video games in interactive form.
  • You are self-driven and motivated to find answers to questions that may not have been asked yet.
  • Time management may not yet be a skill that you have mastered, but you are motivated to learn it.
  • Must already live in the vicinity of Dallas, TX, or be willing to relocate
About ProbablyMonsters™
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $53,000 - $73,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

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About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

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