【Card Project】Character Concept Art Team Leader-T

2 Minutes ago • 8 Years + • Character Art

Job Summary

Job Description

This role is for a Character Concept Art Team Leader for a card project in Shanghai. The leader will coordinate the concept art team, set standards, and ensure quality output. They will collaborate with planning and 3D teams to meet project goals and deadlines. Key responsibilities include independently designing and guiding the team on various character concept art, such as heroes, monsters, and illustrations, while adhering to the project's art style. Candidates should have 8+ years of game art development experience, particularly in European and American realistic fantasy styles, and strong character design and illustration skills.
Must have:
  • Coordinate concept art team, set business processes and standards, ensure output quality.
  • Collaborate with planning and 3D teams to achieve business goals and ensure project progress.
  • Independently complete and guide team in character concept art design (heroes, monsters, avatars, banners) based on project art style.
Good to have:
  • Team management experience
  • Ability to unify art style to match ZGAME project style

Job Details

Job Description

1. Overall coordination of the concept art team, responsible for business process and standard setting, ensuring the quality of team output;

2. Collaborate with upstream and downstream teams such as planning and 3D departments to jointly achieve business goals and ensure project development progress;

3. Based on the project's art style, be able to independently complete and guide team members to complete various types of character concept art design requirements. Work content includes but is not limited to concept art work in various dimensions such as hero design, monster design, avatar illustrations, and banner images.

Job Requirements

1. 8+ years of experience in game art development, with team management experience preferred;

2. Possess R&D experience in European and American realistic style projects, familiar with European and American fantasy film/TV works or games. Have relevant European and American fantasy realistic style works, demonstrating good aesthetic;

3. Familiar with R&D production processes, with rich experience in character concept art design. Ability to unify art style to match ZGAME project style is preferred;

4. Possess strong character modeling ability, design ability, illustration ability, and certain CG atmosphere ability; have rich production experience in commercial art;

5. Possess excellent teamwork ability, strong sense of responsibility, high work commitment, and lead the team to achieve goals.

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