Cinematic Artist / Pre-Viz Artist

2 Months ago • All levels • Video Editing

Job Summary

Job Description

Cinematic Artist / Pre-Viz Artist responsible for producing event scenes and cutscenes in games. Requires practical experience in video production using Maya, 3ds Max, Softimage, etc. New graduates and those with no industry experience are encouraged to apply, highlighting their compensating abilities. Desirable skills include Maya animation, experience with in-game cutscenes or CG video projects, video editing (Premiere, After Effects), storyboarding/pre-viz, and video/photography. The role is based in Minato-ku, Tokyo, Japan (near Shinagawa Station) and offers a discretionary labor system with standard work hours starting at 10:00 am. The company offers an annual salary with a performance incentive system.
Must have:
  • Video production experience (Maya, 3ds Max, Softimage)
  • Event scene and cutscene production
  • Resume submission with project portfolio
Good to have:
  • Maya animation experience
  • In-game cutscene or CG video project experience
  • Video editing (Premiere, After Effects)
  • Storyboarding/pre-viz skills
  • Video/photography skills
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Production of event scenes and cutscenes in games

Eligibility

  • Those who have practical experience in video production using Maya, 3ds Max, Softimage, etc.

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experience, etc. (not required)

  • Experience in producing animation using Maya
  • Work experience in-game cutscenes or CG video projects
  • Experience in video editing with Premiere and After Effects
  • Storyboard/previz production skills
  • Video/photography skills

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify the tools you are good at using and the number of years you have used them in practice. 
    • Please specify all of the game titles you have been involved in the past and the details of your duties. 
    • Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly. 
    • List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly. 
    • Briefly specify the game titles you had the most fun playing recently and why. 

Projects

  • Please submit them in a way that is easy to appeal to your abilities. However, you may only submit digital data that can be viewed on Windows. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

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