Cinematic Artist / Pre-Viz Artist

10 Months ago • All levels
VFX

Job Description

Cinematic Artist / Pre-Viz Artist responsible for producing event scenes and cutscenes in games. Requires practical experience in video production using Maya, 3ds Max, Softimage, etc. New graduates and those with no industry experience are encouraged to apply, highlighting their compensating abilities. Desirable skills include Maya animation, experience with in-game cutscenes or CG video projects, video editing (Premiere, After Effects), storyboarding/pre-viz, and video/photography. The role is based in Minato-ku, Tokyo, Japan (near Shinagawa Station) and offers a discretionary labor system with standard work hours starting at 10:00 am. The company offers an annual salary with a performance incentive system.
Good To Have:
  • Maya animation experience
  • In-game cutscene or CG video project experience
  • Video editing (Premiere, After Effects)
  • Storyboarding/pre-viz skills
  • Video/photography skills
Must Have:
  • Video production experience (Maya, 3ds Max, Softimage)
  • Event scene and cutscene production
  • Resume submission with project portfolio
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Add these skills to join the top 1% applicants for this job

3ds-max
video-editing
maya

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Work duties

  • Production of event scenes and cutscenes in games

Eligibility

  • Those who have practical experience in video production using Maya, 3ds Max, Softimage, etc.

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experience, etc. (not required)

  • Experience in producing animation using Maya
  • Work experience in-game cutscenes or CG video projects
  • Experience in video editing with Premiere and After Effects
  • Storyboard/previz production skills
  • Video/photography skills

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify the tools you are good at using and the number of years you have used them in practice. 
    • Please specify all of the game titles you have been involved in the past and the details of your duties. 
    • Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly. 
    • List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly. 
    • Briefly specify the game titles you had the most fun playing recently and why. 

Projects

  • Please submit them in a way that is easy to appeal to your abilities. However, you may only submit digital data that can be viewed on Windows. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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