Environment Surfacing Artist

1 Month ago • All levels
Environment Art

Job Description

DNEG is seeking an Environment Surfacing Artist to create unique CG environment surfacing and grooming. Key responsibilities include submitting work for review, addressing feedback, and quality checking. The role requires experience in feature animated films, production experience as an Environment Surfacer, proficiency in tools like Mari, Substance, RenderMan, or Arnold, and a strong sense of color and texture.
Must Have:
  • Create unique CG environment surfacing and grooming using provided reference material.
  • Submit your work to dailies and attend production reviews.
  • Quality check your work before handing off to downstream depts using DNEG protocols.
  • Experience working on feature animated films of varying artistic styles.
  • Production experience as an Environment Surfacer including some or all of: props, architecture, terrain and vegetation.
  • A strong sense of colours and textures balance with the ability to adapt to any look or style.
  • Ability to work closely with Surfacing Leads and Supervisors.
  • Highly developed skills with grooming tools and understanding of general use in environments.
  • Proficient in Mari, Substance, Photoshop, or BodyPaint 3D.
  • Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold.
  • Demo reel with descriptive breakdown illustrating knowledge and experience in painting, illustration, or design.

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Description

Position at DNEG

Key Responsibilities:

  • Create unique CG environment surfacing and grooming using provided reference material.
  • Submit your work to dailies and attend production reviews. Receive and address artistic and technical feedback.
  • Quality check your work before handing off to downstream depts using DNEG protocols.
  • Learn and become familiar with DNEG Surfacing Dept workflows and pipeline tools.
  • Attend various project-specific reviews/discussions, department assembly, and other mandatory meetings.

Job Requirements:

  • Experience working on feature animated films of varying artistic styles.
  • Production experience as an Environment Surfacer including some or all of: props, architecture, terrain and vegetation.
  • A strong sense of colours and textures balance with the ability to adapt to any look or style.
  • Ability to work closely with Surfacing Leads and Supervisors to ensure the quality and technical viability of environment assets for a production.
  • Ability to effectively translate your ideas, suggestions, and questions with other members of the team.
  • Highly developed skills with grooming tools and understanding of general use in environments.
  • Proficient in Mari (preferred), Substance, Photoshop, or BodyPaint 3D.
  • Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold.
  • Demo reel with descriptive breakdown illustrating knowledge and experience in painting, illustration, or design.

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