Facial Animator

4 Months ago • All levels • Animation

Job Summary

Job Description

This Facial Animator position in Tokyo, Japan requires extensive experience in AAA game animation production. Responsibilities include creating facial animation, character rig setup, and photorealistic character modeling. Candidates must have proven experience with character creation, facial animation production, character rigs, and relevant software like Maya. Experience with scripting (Mel, Python), and motion capture solutions (Faceware, Dynamixyz) is preferred. The role involves contributing to the full animation pipeline and workflow. The ideal candidate is highly skilled in 3D animation and understands industry-standard pipelines.
Must have:
  • AAA title experience in animation production
  • AAA title experience in character rig production
  • AAA title experience in character model production
  • Experience with Facial Animation & character creation
  • Experience with character rigs and setups
  • Photorealistic character creation skills
Good to have:
  • Maya experience
  • Scripting (Mel, Python)
  • Faceware, Dynamixyz experience
  • Pipeline & workflow creation
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

WORK DESCRIPTION

  • Creating facial animation and character rig setup

REQUIREMENTS FOR APPLYING

  • Previous work experience in animation production with at least one AAA title
  • Previous work experience in character rig production with at least one AAA title
  • Previous work experience in character model production with at least one AAA title
  • Experience in character creation and FacialAnimation production
  • Experience with character rigs and other setups
  • Experience creating photorealistic characters

PREFERRED BUT NOT REQUIRES

  • Experience using Maya
  • Experience with rig setup using scripts (Mel, Python)
  • Experience in solving using Faceware, Dynamixyz, etc.
  • Experience building pipelines and workflow for animation production

HOW TO APPLY

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

REQUIRED DOCUMENTS

  • Resume (with photo)
  • CV with the following information:
    • List the programs you have used in the past and are familiar with, and list how many years’ experience you have with each program.
    • List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
    • Pick a game or video work you think best expresses and captures your area of expertise, and briefly state your reasonings.
    • Pick 1 recent technological trend within your area of expertise that you are interested in, and briefly state your reasonings.
    • Pick a game you have recently played that you found most interesting, and briefly state your reasonings.

WORK SAMPLES

  • Choose any work that you would like to showcase and send it to us. You may choose a method of your choice; however, the data must be compatible with Windows.

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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