Gameplay Programmer (C++, Middle)

2 Months ago • All levels
Gameplay

Job Description

As an Intermediate Gameplay Programmer, you will contribute to the development and maintenance of gameplay systems with partial ownership. You will work independently on mid-level challenges, apply clean code practices, and help prototype and implement gameplay features. Collaboration across teams and guidance of junior developers are expected, while refining your technical depth and decision-making skills. Your responsibilities include building and maintaining gameplay systems with a focus on client and/or server-side functionalities, collaborating with game designers and artists to integrate gameplay mechanics, resolving technical issues independently, developing and maintaining technical tools, optimizing user experience and performance, estimating tasks, and communicating with stakeholders. You will also support and guide junior team members and fix bugs.
Good To Have:
  • Work independently on mid-level challenges
  • Apply clean code practices
  • Prototype and implement gameplay features
  • Guide junior developers
Must Have:
  • Build and maintain gameplay systems
  • Collaborate with game designers and artists
  • Resolve mid-level technical issues independently
  • Optimize user experience and performance
  • Estimate tasks and plan feature implementation
  • Communicate clearly with stakeholders
  • Fix bugs

Add these skills to join the top 1% applicants for this job

team-management
unity
unreal
cpp
user-experience-ux

Job Purpose

As a Intermediate Gameplay Programmer, you will actively contribute to the development and maintenance of gameplay systems with partial ownership. You are expected to work independently on mid-level challenges, apply clean code practices, and help prototype and implement gameplay features. You will also collaborate across teams and may guide junior developers while refining your technical depth and decision-making skills.

As a member with programming expertise in a game team, your work consists of:

  • Build and maintain gameplay systems with a focus on client and/or server-side functionalities of the gameplay features. (Depending on the specific project, the game engine can be Unreal, Unity, or Gameloft's internal engine).
  • Collaborate with game designers and artists to integrate and iterate on gameplay mechanics, including implementing game UI, gameplay features, game events, reward systems, and other mechanics to enhance player retention and satisfaction.
  • Resolve mid-level technical issues independently with minimal supervision
  • Develop and maintain the technical tools and automation solution to streamline the game development and content creation workflow. 
  • Optimize the user experience and performance to ensure a smooth experience on many devices (PlayStation, xBox, Nintendo Switch, PC, iOS devices, Android phones). 
  • Estimate tasks and plan feature implementation in collaboration with leads and producers
  • Communicate clearly with technical and non-technical stakeholders, including local team members and/or team members from other Gameloft studios in Montreal, Brisbane, Barcelona… in cross-studios projects for global markets
  • Help support and guide junior team members, fixing bugs

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