Graduate Environment Artist

2 Minutes ago • All levels

Job Summary

Job Description

As a Graduate Environment Artist, you will work on high quality environments for their exciting portfolio of games. You will play an integral part in building exciting and immersive worlds, using your visual, spatial and design skills, and your eye for composition, perspective, scale and detail to bring an environment to life. You will also combine your understanding of visual style and how it relates to the natural world, to take loose sketches to an inspiring location in-game. This is a learning-focused role where you will contribute to production while building your skills, receiving consistent feedback, and growing your understanding of how great art supports gameplay and immersion.
Must have:
  • Collaborate with the art team internally and externally
  • Create and modify in-game environment assets
  • Interpret 2D concept art into 3D landscapes
  • Understanding of proportion, scale, and lighting.
  • An Art degree or relevant game art course.
Good to have:
  • Experience with PBR pipeline and real-time engines.
  • Adaptable attitude to working across art styles.
  • Understanding of best working practices.
Perks:
  • Success-based annual bonus
  • Share option schemes
  • Life assurance
  • Private family healthcare
  • Flexitime working hours
  • Enhanced maternity/paternity leave
  • In-house subsidised catering
  • Support with relocation
  • Cycle to Work scheme
  • Free bike servicing
  • Social activities and events

Job Details

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

This role is offered on a full in-studio basis or a hybrid basis (typically 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. 

We welcome applications from all, however please note that this role is not eligible for visa sponsorship.

WHAT’S THE ROLE? 
As a Graduate Environment Artist, you will work on high quality environments for our exciting portfolio of games. You will play an integral part in building exciting and immersive worlds, using your visual, spatial and design skills, and your eye for composition, perspective, scale and detail to bring an environment to life. You will also combine your understanding of visual style and how it relates to the natural world, to take loose sketches to an inspiring location in-game.  

This is a learning-focused role where you will contribute to production while building your skills, receiving consistent feedback, and growing your understanding of how great art supports gameplay and immersion. 

WHAT YOU'LL BE DOING

    • Creating and modifying in-game environment assets within a given timeframeto final quality. 
    • Populating in-game landscapes with required contextual scenery assets, occasionally generating the required assets to spec. 
    • Collaborating with the art team both internally and externally, acting positively on Art Direction and feedback, to complete the work to a high quality and required art style. 
    • Interpreting 2D concept art, design requirements and visual reference into high quality 3D landscapes that capture the spirit of the concept as well as the technical dimensions. 
    • Understanding and accommodating the context of the landscape - how it needs to be set-up, and its gameplay potential. 

WHAT YOU'LL BRING

    • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team. 
    • Ability to work within an established art style. 
    • Knowledge and experience in sculpting and painting landscapes in engine, ideally simulating terrain features in Gaea. 
    • Good 3D modelling skills, preferably in Maya and zBrush. 
    • Strong Substance Designer/Painter and Photoshop texturing skills, targeting physically based rendering. 
    • Familiarity with the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, setting up and exporting to game. 
    • Great understanding of proportion, scale, perspective,  lighting and colour. 
    • A keen eye for spinning narrative and life into an environment. 
    • An Art degree or relevant game art course. 

BONUS IF YOU HAVE

    • An adaptable attitude to working across a breadth of art styles, from high-detail realism to more cartoon stylisation. 
    • Experience with PBR pipeline and real-time engines. 
    • Understanding of best working practices in terms pipeline flow and game optimisation. 
Please ensure that you have included your portfolio in your submission, otherwise we will not be able to consider your application. 

WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 
 
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  
 
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 
 
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  

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About The Company

We strive to create games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry.


Frontier has thrived over the subsequent three decades. We have built a uniquely diverse catalogue of games – enabled by our Cobra technology – that has defined genres, earned critical acclaim and won a place in the hearts of millions of players.


Having worked with a succession of top publishers we now self-publish our own high quality, innovative games of different genres that embody our world-class expertise across all major gaming formats.

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