Lead FX Artist (M/F/NB) - Rayman Brand

10 Minutes ago • All levels

Job Summary

Job Description

Ubisoft is seeking a Lead FX Artist for the Rayman Brand in Montpellier, France. Reporting to the Artistic Director, you will be responsible for defining and ensuring the artistic direction of FX, creating and integrating visual effects, and supervising the FX team. This role involves optimising production methods, balancing visual quality with performance, and ensuring synergy between FX and gameplay. You will also monitor technological developments and provide technical and artistic support to the team, contributing to powerful visual experiences.
Must have:
  • Define and ensure the artistic direction of FX, guaranteeing visual coherence with the game's universe.
  • Create and integrate visual effects using particle systems and appropriate textures.
  • Supervise and support the FX team, organising workflows and guaranteeing the quality of effects.
  • Propose and optimise production methods, continuously improving pipelines and practices.
  • Balance visual quality and performance, ensuring efficient integration of FX into the game engine.
  • Significant experience as an FX artist in the video game industry, ideally across a full console game development cycle.
  • Experience or interest in team management.
  • Mastery of game engine particle systems.
  • Good knowledge of real-time game engines and production pipelines.
  • Proficiency in 2D authoring tools (Photoshop) and 3D software (Maya, 3DS Max and/or Blender).
  • Ability to communicate in English and French in a professional environment.
Perks:
  • Hybrid work model

Job Details

COMPANY DESCRIPTION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

Reporting to the Artistic Director, you will be responsible for directing and producing FX. Working with the core team and technical directors, you will define the expected level of quality and the production pipelines to be set up. Working with the entire production team, you will be responsible for ensuring visual quality in line with the creative vision.

RESPONSIBILITIES :

Your main tasks will be to:

  • Define and ensure the artistic direction of FX, guaranteeing visual coherence with the game's universe, in collaboration with the project's artistic director.
  • Create and integrate visual effects using particle systems and appropriate textures.
  • Supervise and support the FX team, organising workflows and guaranteeing the quality of the effects produced.
  • Propose and optimise production methods, continuously improving pipelines and practices in conjunction with the Associate Producer Art.
  • Balance visual quality and performance, ensuring efficient integration of FX into the game engine.
  • Work with the various teams to ensure perfect synergy between FX and gameplay.
  • Monitor technological and artistic developments to innovate and constantly improve the quality of visual effects.
  • Respect and reinforce the visual identity of the game, in line with the artistic direction and narrative.
  • Share best practices and provide technical and artistic support to the team to help them develop their skills.

QUALIFICATIONS

Qualifications:

Do you enjoy producing FX and working with different teams to enhance gameplay? Between setting up and overseeing the FX DA, mentoring artists and optimising effects, you'll design and implement the strong, innovative vision of the project. Join us in creating powerful visual experiences for gameplay!

Required experience:

  • Significant experience as an FX artist in the video game industry, ideally across a full console game development cycle.
  • Experience or interest in team management.
  • Mastery of game engine particle systems.
  • Good knowledge of real-time game engines and production pipelines.
  • Proficiency in 2D authoring tools (Photoshop, etc.) and 3D software (Maya, 3DS Max and/or Blender, etc.).
  • Ability to communicate in English and French in a professional environment.

ADDITIONAL INFORMATION

We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance.Note, that some roles are fully office-based and are not eligible for hybrid work.

Check out this guide

to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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