Lead Programmer

5 Months ago • 5 Years +
Programming

Job Description

We are seeking a talented Lead Programmer to lead a team of programmers for an unannounced multiplayer, third-person game with a contemporary setting. The candidate will manage the programming team, make high-level architectural decisions and implement them to meet the long-term goals of our game engine. They must be proficient with C++ and Java, have experience with multiplayer code, and a deep understanding of game systems. The role involves debugging, optimizing code, and collaborating with designers and artists. The ideal candidate will be a self-starter with exceptional technical ability and communication skills.
Good To Have:
  • Experience with modeling, animation, or rigging using 3DS Max or Maya.
  • Experience creating real-time visual effects and particle systems.
Must Have:
  • Minimum 5 years of game development experience in a lead role.
  • Expert proficiency with C++ and Java.
  • Expertise in architecting robust and efficient technical solutions.
  • Experience with writing multiplayer code.
  • Bachelor's degree in Computer Science or equivalent experience.

Add these skills to join the top 1% applicants for this job

communication
problem-solving
particle-systems
3ds-max
rigging
cpp
unreal
unity
maya
multiplayer
java

We are looking for a talented and experienced Lead Programmer to manage a team of seasoned programmers for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. We are a technology focused company with an experienced programming team and an advanced proprietary game engine.

A successful candidate will be a skilled and motivated lead programmer with experience managing large programming teams on complex multi-year projects for the latest generation of consoles. You should be an expert in many programming subfields such as game systems, animation, AI, physics, or graphics and able to provide concise, logical direction to programmers to create a bug-free multiplayer game in a proprietary 3D game engine.

Candidates local to Ontario, Canada are preferred, but this is not a requirement.

Responsibilities
  • Manage a team of programmers, assigning tasks, reviewing code, and providing clear, well-considered direction to meet the needs of a complex project.
  • Work with the technical director to oversee and implement high level architecture decisions to meet the long term goals of our proprietary game engine.
  • Research academic papers to stay informed on latest technology trends to advance our engine for future projects.
  • Design, implement, and maintain clear, concise, bug-free, multiplayer code to meet design requirements.
  • Debug, optimize, or modify code to adhere to quality, readability, and reliability standards.
  • Review, playtest, and verify code to ensure correctness, robustness and fun factor.
  • Collaborate with designers and artists to understand and implement engine and game systems that are functional, easy to use, and support the vision of the game.
  • Coordinate with external partners as needed to represent the company from a technical standpoint.
Requirements
  • Bachelor's degree in Computer Science or equivalent work experience.
  • Minimum 5 years of game development experience with at least 1 shipped AAA title in a lead role.
  • Expert proficiency with C++ and Java.
  • Expertise architecting robust, well-written, and efficient solutions to complex technical problems.
  • Knowledge of multiple game programming subfields, with expertise in at least one subfield.
  • Experience writing and debugging code inside a proprietary or commercial C++ 3D game engine such as Unreal Engine.
  • Experience writing multiplayer code.
  • Deep knowledge of a wide range of video game genres and a technical understanding of how game systems are implemented.
  • Motivated self-starter with exceptional technical ability and exceptional communication skills.
  • Passionate about developing high quality video games.
Bonus Skills
  • Experience with modeling, animation, or rigging using 3DS Max or Maya.
  • Experience creating real-time visual effects and particle systems.
How to Apply
You will need to provide:
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)
Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "Lead Programmer".

NOTE: For the foreseeable future, all positions at Tactic Studios are performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment.

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