3D Environment Artist

1 Month ago • All levels • Environment Art

Job Summary

Job Description

We are seeking a talented Environment Artist to create high-quality 3D environments for an unannounced multiplayer, third-person game with a contemporary setting. The ideal candidate will be a skilled and motivated artist capable of producing beautiful and functional spaces. Responsibilities include creating high and low polygon 3D environment assets, UVMaps, textures, and materials using a PBR pipeline, collaborating with level designers on cohesive layouts, and optimizing assets based on feedback and performance limitations. The role involves designing and conceptualizing 3D assets from reference images.
Must have:
  • Expertise in 3D modeling (3DS Max, Maya, Blender)
  • Expertise in sculpting (Zbrush)
  • Expertise in texture creation (Substance painter/designer)
  • Experience with game engines (Unreal Engine, Unity)
  • Understanding of performance and memory considerations
  • Strong communication and creativity skills
Good to have:
  • Experience lighting environments
  • Experience building visual effects
  • Ability to create 2D illustrations/concepts
  • Experience with 3D animation and rigging
Perks:
  • Work from home flexibility

Job Details

  We are looking for a talented Environment Artist to join our team and create high quality 3D environments for an unannounced project. It is a multiplayer, third-person game with a contemporary setting.

A successful candidate will be a skilled and motivated artist with capable of producing beautiful and functional spaces for a multiplayer game.

Candidates currently based in Ontario, Canada, or are open to relocating to Ontario are preferred.

Responsibilities
  • Create high and low polygon 3D environment assets for exteriors and interiors.
  • Create UVMaps, textures, and materials for assets following a PBR pipeline.
  • Work with level designers to develop a cohesive layout for 3D assets, resulting in a beautiful, yet functional play space.
  • Modify and optimize assets based on artistic feedback and performance or memory limitations.
  • Design and conceptualize 3D assets from reference images.
Requirements
  • Expertise modeling high and low polygon 3D models using 3DS Max, Maya, or Blender.
  • Expertise sculpting in Zbrush.
  • Expertise creating textures using a physically based materials system such as Substance painter and designer.
  • Experience with a modern 3D game engine such as Unreal Engine or Unity.
  • Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
  • Motivated self-starter with exceptional creativity and strong communication skills.
  • Passionate about developing high quality video games.
Bonus Skills
  • Experience lighting environments in a modern game engine.
  • Experience building visual effects.
  • Ability to create functional 2D illustrations and concepts for 3D assets.
  • Experience with 3D animation and rigging.
How to Apply
You will need to provide:
  • Portfolio demonstrating high-poly and low-poly 3D assets and textures that you have created. (required)
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)
Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "Environment Artist".

NOTE: For the foreseeable future, all positions at Tactic Studios are performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment.
 

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