Senior 3D Environment Artist

1 Year ago • All levels • Environment Art

Job Summary

Job Description

As a Senior 3D Environment Artist, you will be responsible for developing assets and building worlds for video games. This includes modeling and texturing assets, both high and low poly versions, creating high-quality textures, and working within the technical limitations of game engines. You will also need to learn new tools and techniques, match the required art style, and perform quality checks. Collaboration with other artists and maintaining a constructive attitude are essential. The role involves creating environments, from architectural structures to props, foliage, and level dressing. You should be able to quickly adapt to new art styles and pipelines.
Must have:
  • In-depth understanding and practical experience in 3D modeling and PBR material pipeline
  • Understanding of traditional art principles
  • Mastery of 3Dsmax(or Maya, Blender), Zbrush and Substance Painter
  • Portfolio of work demonstrating asset creation skills
Good to have:
  • Interest in lighting and rendering with real-time or ray-tracing renderers
  • Other disciplines such as character modeling or technical art
Perks:
  • Work on AAA games
  • Grow your skills through mentoring and courses
  • Flexibility: work your way with access to hybrid and fully remote options

Job Details

WE ARE ON THE LOOKOUT FOR AN EXCEPTIONAL 3D ENVIRONMENT ARTIST!

VertexBee Studios is a 3D Art Service Studio focused on creating high-end art for video games.

As a senior environment artist, you will play a crucial role in developing assets and building worlds, encompassing everything from architectural structures to props, foliage, and level dressing. The ideal candidate is a 3D swiss-army knife with a broad range of modeling skills, capable of adapting quickly to new art styles and pipelines.

Responsibilities

  • Have ownership and be responsible for whole environments.
  • Model and texture assets: both high and low poly versions.
  • Create high-quality textures in Substance and Photoshop.
  • Work within the technical limitations of a variety of game engines.
  • Promptly learn any new tools or techniques.
  • Match the required art style of a project.
  • When assigned a task, work with your lead to create a plan and schedule.
  • Perform initial art and technical quality checks before sending art assets to the Team Leader for review.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.
  • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.

Qualifications

  • In-depth understanding and practical experience in high-end 3D modeling and PBR material pipeline.
  • Understanding of traditional art principles including composition, design, shape language, and color theory.
  • Mastery of 3Dsmax(or Maya, Blender), Zbrush and Substance Painter.
  • Portfolio of work that demonstrates the ability to create assets, from individual props to full scenes.
  • Excited to work together with other artists, improve visual skills, and learn new techniques and applicable technology.
  • Bonus points:
      - Interest in lighting and rendering with real-time (Unreal) or ray-tracing renderers (Vray) is a plus.
      - Other disciplines such as character modeling or technical art are a huge plus.

Why Join Us?

  • Work on AAA games: we make big games with small teams - you will play a full and active role within a team of passionate creatives.
  • Grow your skills: we invest in our talent development program - you will receive mentoring and access to courses at our own training center Cgzen Academy. Grow as an employee, manager or leader!
  • Flexibility: work your way with access to progressive working patterns including hybrid and fully remote.

How to Apply

✍️ Send us your CV and portfolio with code "3D ENVIRONMENT ARTIST" in the title at talents@vertexbee.com

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About The Company

VertexBee provides complete game art production and consultancy for any game universe - from co-art to cinematic trailers that ensure your game stands out. We integrate seamlessly, solve problems before they arise, and get things right from the first try - so you stay on time and on budget. Need a single specialist or a full black-belt art team? Let’s create something extraordinary!

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