Senior Combat Designer

2 Months ago • 5 Years + • Combat Design

Job Summary

Job Description

As a Senior Combat Designer at HoYoverse, you'll design and implement combat mechanics, enemy behaviors, weapons, and abilities for their next flagship project. Collaborate with various teams (Level Designers, Engineers, Animators) to prototype, implement, and refine combat systems based on playtest data and feedback. Responsibilities include creating player combat mechanics, weapons, and abilities; designing enemy AI, abilities, and weapons; and developing other core systems like camera interaction and traversal. The role requires strong scripting skills and experience with AAA game development.
Must have:
  • 5+ years experience as Combat/Game Designer
  • Shipped AAA title on PC/Console
  • Strong scripting abilities
  • Self-motivated and open-minded
Good to have:
  • Open-World experience
  • 3rd-Person-Action experience
  • Unreal Engine experience
Perks:
  • Competitive salary
  • 100% employer-paid healthcare
  • Generous paid time off
  • 401K/RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities
  • Flexible working hours

Job Details

Company Description

At HoYoverse, we are committed to creating immersive virtual world experiences for players around the world. In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai: Star Rail, HoYoverse also launched the dynamic desktop software N0va Desktop, the community product HoYoLAB, and created a variety of products such as animations, comics, music, novels, and merchandise around our original creative concept.

Adhering to our mission of Tech Otakus Save the World, we have always been committed to technology research and development, exploring cutting-edge technologies, and have accumulated leading technical capabilities in cartoon rendering, artificial intelligence, cloud gaming technology, and other fields.

HoYoverse is actively engaged in globalization, with offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

Job Description

As a Senior Combat Designer, you’ll focus on creating mechanics, scenarios and characters that contribute to deep yet accessible combat experiences for the player. You’ll be collaborating with Level Designers, Engineers, Animators and more to prototype, implement and polish all combat-related systems and content for our next flag-ship project. Your typical duties include but are not limited to:

  • Player combat mechanics, weapons, and abilities.
  • Enemy behavior, abilities, and weapons.
  • Other core player systems such as camera, interaction, and traversal.
  • Build and refine the design over time using playtest metrics and internal/external feedback.

#LI-Remote

Qualifications

  • At least 5 years of professional experience as a Combat/Game Designer
  • At least one shipped AAA title on PC/Console
  • Strong hands-on scripting abilities
  • Self-motivated and open-minded

You Will Stand Out If You Have:

  • Open-World experience
  • 3rd-Person-Action experience
  • Unreal experience

Additional Information

Benefits:

  • Competitive salary
  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K/ RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughtout the year
  • Flexible working hours

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you’re looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.

Learn more online by clicking here.

Do We Support Flexible Work?

Yes, as a remote team across North America time zones, we embrace flexible working. You may choose to work remotely, in-offices or hybrid, for a more flexible lifestyle that suits you best. Our offices are located in downtown Montreal and downtown Santa Monica, surrounded by great restaurants, entertainment, and cultural venues. 

Learn more online by clicking here.

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