TiMi Studio Group, a game development and operations team under Tencent Games. Upholding the vision of enhancing the entertainment quality for global players, TiMi has diligently cultivated various game segments, establishing leading core R&D capabilities both domestically and globally. Since its establishment in 2008, TiMi has continuously launched multiple popular products, covering various categories such as multiplayer competitive, RPG, shooting, racing, strategy, and casual games, with rich cross-platform development experience. Its works include well-known games such as 'Honor of Kings', 'QQ Speed', 'CrossFire: King of Shooter', 'Call of Duty: Mobile', 'Happy Match', 'Return to Empire', 'Pokémon UNITE', and 'Metal Slug: Awakening', providing excellent game entertainment experiences for hundreds of millions of users worldwide. While expanding its categories, TiMi is also committed to exploring the social value of games through cultural and creative practices and esports exploration, empowering games and spreading positive energy to more players.
1. Responsible for building the core combat framework of the game and perfecting the combat system for 3D melee games;
2. Responsible for the design and development of hero gameplay, appearance, and skills within the game, while controlling the quality and clarity of hero animations, special effects, and audio;
3. Grasp the 3C operational feel and feedback experience of heroes, ensuring the player's control experience in a 3D perspective;
1. Possess more than 5 years of game planning experience, with more than 3 years of combat/character module work experience in ARPG, MOBA, or action MMO games;
2. Highly sensitive to hero actions and performance, capable of continuously refining and optimizing the experience;
3. Possess the ability to accumulate methodologies and design combat frameworks, capable of abstracting mainstream PVP game combat models;
4. Have at least 300+ hours of experience playing 'search, fight, retreat' (SDR) type games, and a thorough understanding of the core points of SDR gameplay;
5. Proficient in using UE5, with strong hands-on ability.
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