Senior VFX Artist - Unnanounced Project | Artiste VFX sénior·e - Projet non annoncé

10 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Senior VFX Artist for an unannounced project, 5+ years experience, Unreal, Maya, particles, shaders, 3D modeling, lighting, strong organization skills.
Must have:
  • Unreal Engine
  • Maya experience
  • Particle systems
  • Shader knowledge
Good to have:
  • Game engines
  • French/English
  • UV Mapping
  • Lighting skills
Perks:
  • Diverse environment
  • Original games

Job Details

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

Behaviour is looking for a versatile in-game Senior VFX Artist for an upcoming project. This role will require the candidate to work on all elements needed to bring polish to both UI feedback and in-game environment and actions. Under the guidance of the Art Director and using references created by an illustrator, the Senior VFX Artist will be adding natural and unnatural phenomena FXs, as well as participate in the creation of textured models, scene lighting and post-process. The Artist will need to possess an excellent understanding of color, volume and composition. They must also be able to understand and follow technical restrictions and be able to adhere to tracking tools and the pipeline structure. They enjoy working in a team, sharing tasks and collaborating to the work of other team members. They must be flexible and accept the changes that occur during game production

In this role you will:

    • Create and integrate in-game UI feedback VFX, all environmental VFX, all characters VFX and all gameplay events VFX; 
    • Profile all particles and shaders and optimizing them to maximize performance; 
    • Create and integrating skydomes/boxes; 
    • Create and managing all post-processes;   
    • Design and implement static/dynamic lighting and reflection probes for all scenes/levels; 
    • Create and integrate all cutscene/trailer/quick time events VFX; 
    • Bring to life both design and art direction visions to flesh out the game experience; 
    • Help out UI artists with fullscreen visual effects; 
    • Act as a bridge between design/art/tech to find the best way to implement visual feedback for gameplay mechanics; 

What we’re looking for:

    • 5+ years of experience in the gaming industry; 
    • 3+ years of experience working with Unreal and Maya; 
    • A strong understanding of particle systems and of shaders in general; 
    • Skilled in 3D polygon modelling, UV mapping, texturing and lighting; 
    • Excellent sense of organization and attention to details; 
    • Knowledge of different game engines an asset ;
    • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
Behaviour est à la recherche d’un·e  Artiste VFX polyvalent. Ce rôle demandera au candidat de travailler sur tous les aspects requis pour rehausser un environnement de jeu à un haut niveau de finition visuelle. Sous la supervision du Directeur Artistique et aidé des références créées par nos illustrateurs, l’artiste VFX Sénior·e  ajoutera des FX de phénomènes naturels et non-naturels en plus de participer à la création de modèles texturés, d’éclairages de scènes et de réglages des post-process. L’Artiste doit posséder une compréhension importante des couleurs, du volume et de la composition visuelle. Il ou elle devra comprendre et suivre les restrictions techniques et doit être capable d’adhérer aux méthodes de suivis des tâches et aux pipelines de production. L’artiste doit aussi aimer travailler en équipe et partager ainsi que collaborer au travail des autres membres de l’équipe. Il sera aussi nécessaire qu’il ou elle soit flexible afin d’accepter les changements qui surviennent dans le cadre de la production du jeu. 

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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