Special Effects Asset Management - Love and Deep Space

17 Minutes ago • 3 Years +

Job Summary

Job Description

The Special Effects Asset Manager for 'Love and Deep Space' will be responsible for the daily maintenance and correctness of all special effects assets, resolving resource-related issues, and merging resources according to project requirements. This role involves managing test machines, conducting art performance tests for various in-game elements, and identifying and fixing special effects bugs. The manager will also handle functional acceptance testing and documentation to ensure seamless downstream collaboration.
Must have:
  • Responsible for daily maintenance of all special effects assets, ensuring correct resource content.
  • Resolve daily branch merge conflicts and other resource-related issues, synchronize information.
  • Merge resources into various branches, ensuring correct paths, formats, and content.
  • Manage test machines and test in-game and special effects art performance, establish testing procedures.
  • Understand, judge, and fix special effects asset-related bugs, ensure final product performance.
  • Responsible for functional acceptance testing and documentation for downstream collaborators.
  • Familiar with Unity3D workflow.
  • Proficient in 3D production and engine-related work.
  • Over 3 years of special effects development experience.

Job Details

Job Description

1. Responsible for the daily maintenance of all special effects assets within the project, ensuring the correctness of resource content.

2. Responsible for resolving daily branch merge conflicts and other resource-related issues, collecting relevant information, and synchronizing with relevant personnel in a timely manner.

3. Merge resources into various branches according to project requirements, ensuring correct paths, resource formats, and content.

4. Responsible for managing test machines and testing in-game and special effects art performance, including but not limited to scenes, plot, cutscenes, combat effects, etc., to ensure asset correctness and establish standardized testing procedures.

5. Understand, judge, and fix special effects asset-related bugs to accelerate problem-solving processes, ensure the final product performs correctly on the actual machine, collect risky information, and synchronize with relevant links to ensure consistent information at each link.

6. Responsible for functional acceptance testing within the project team and documenting it, ensuring that downstream collaborators within the team receive directly usable functions.

Job Requirements

1. Familiar with Unity3D workflow, proficient in 3D production and engine-related work, with over 3 years of special effects development experience, college degree or above preferred.

2. Clear logic and strong communication skills, able to clearly understand needs and problems.

3. Strong problem-solving ability, with a certain judgment ability for problems that need to be solved.

4. Possess good self-learning ability and willingness to learn, diligent and meticulous, good at learning and summarizing, and willing to share.

5. Team-oriented, good at communication and interaction, proactive, with good communication skills and teamwork ability.

6. Love games.

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