1. Responsible for the daily maintenance of all special effects assets within the project, ensuring the correctness of resource content.
2. Responsible for resolving daily branch merge conflicts and other resource-related issues, collecting relevant information, and synchronizing with relevant personnel in a timely manner.
3. Merge resources into various branches according to project requirements, ensuring correct paths, resource formats, and content.
4. Responsible for managing test machines and testing in-game and special effects art performance, including but not limited to scenes, plot, cutscenes, combat effects, etc., to ensure asset correctness and establish standardized testing procedures.
5. Understand, judge, and fix special effects asset-related bugs to accelerate problem-solving processes, ensure the final product performs correctly on the actual machine, collect risky information, and synchronize with relevant links to ensure consistent information at each link.
6. Responsible for functional acceptance testing within the project team and documenting it, ensuring that downstream collaborators within the team receive directly usable functions.
1. Familiar with Unity3D workflow, proficient in 3D production and engine-related work, with over 3 years of special effects development experience, college degree or above preferred.
2. Clear logic and strong communication skills, able to clearly understand needs and problems.
3. Strong problem-solving ability, with a certain judgment ability for problems that need to be solved.
4. Possess good self-learning ability and willingness to learn, diligent and meticulous, good at learning and summarizing, and willing to share.
5. Team-oriented, good at communication and interaction, proactive, with good communication skills and teamwork ability.
6. Love games.