Spine Technical Animator

QDStaff

Job Summary

A leading developer of high-performing digital games is hiring a Spine Technical Animator in North Atlanta, GA. This role involves bringing characters, environments, and effects to life through dynamic animation and optimized asset integration across multiple gaming platforms. The animator will create and implement high-quality 2D artwork and animations, develop gameplay animations, and optimize assets within the Unity engine. Collaboration with artists, designers, and engineers is key to evolving visuals from concept to production, ensuring efficient art integration and contributing creative input.

Must Have

  • Create and implement high-quality 2D artwork and animations across a wide range of subjects, including characters, environments, props, and visual effects.
  • Develop and refine gameplay animations such as idle cycles, movement loops, and attacks.
  • Import, configure, and optimize animations and assets within the Unity engine.
  • Collaborate closely with artists, designers, and engineers to evolve visuals from concept to market-ready production.
  • Ensure efficient art integration by understanding and maintaining the full art pipeline.
  • 5+ years of professional experience in game art, animation, or technical art production.
  • Expert knowledge of Unity and Spine animation tools.
  • Advanced proficiency with Adobe Creative Suite (Photoshop and After Effects).
  • Strong skills in Unity 2D.
  • Strong sense of motion, timing, and animation polish.
  • Excellent understanding of art pipelines, visual design principles, and game optimization.
  • Ability to work collaboratively and communicate effectively across disciplines.
  • Candidates must be willing to complete an art test as part of the hiring process.
  • A resume with portfolio showcasing recent commercial work.
  • A demo reel demonstrating experience with Spine animation and Unity integration.
  • The demo reel must include at least one character rigged and animated in Spine.

Good to Have

  • Familiarity in Unity 3D.
  • Unity ParticleSystem knowledge is a plus.
  • Basic understanding of C# scripting is advantageous.
  • Bachelor's degree in Animation, Game Art, Technical Art, or a related field—or equivalent industry experience.

Job Description

A leading developer of high-performing digital games is hiring a spine technical animator. Join a creative and collaborative team building visually stunning and high-earning games that blend exceptional art, engaging math models, and compelling player experiences. You will bring characters, environments, and effects to life through dynamic animation and optimized asset integration across multiple gaming platforms.

Primary Roles and Responsibilities

  • Create and implement high-quality 2D artwork and animations across a wide range of subjects, including characters, environments, props, and visual effects.
  • Develop and refine gameplay animations such as idle cycles, movement loops, and attacks.
  • Import, configure, and optimize animations and assets within the Unity engine.
  • Collaborate closely with artists, designers, and engineers to evolve visuals from concept to market-ready production.
  • Ensure efficient art integration by understanding and maintaining the full art pipeline.
  • Contribute creative input during brainstorming sessions and assist in visual ideation for new and existing titles.
  • Adapt to a variety of visual styles while maintaining artistic quality and consistency.
  • Apply strong fundamentals in color theory, composition, lighting, and motion.
  • Manage multiple projects independently while meeting milestones and deadlines.
  • Develop artwork and animations for charitable gaming, historical racing, and entertainment markets.

Experience and Education

  • 5+ years of professional experience in game art, animation, or technical art production.
  • Expert knowledge of Unity and Spine animation tools.
  • Advanced proficiency with Adobe Creative Suite (Photoshop and After Effects).
  • Strong skills in Unity 2D, with familiarity in Unity 3D.
  • Experience importing and optimizing assets within Unity; Unity ParticleSystem knowledge is a plus.
  • Basic understanding of C# scripting is advantageous.
  • Bachelor's degree in Animation, Game Art, Technical Art, or a related field—or equivalent industry experience.

Knowledge, Skills, and Attributes

  • Strong sense of motion, timing, and animation polish.
  • Excellent understanding of art pipelines, visual design principles, and game optimization.
  • Ability to work collaboratively and communicate effectively across disciplines.
  • Self-driven, detail-oriented, and capable of handling multiple priorities.
  • Open to feedback and passionate about continuous learning.
  • Creative problem solver who can adapt visual styles as required.
  • Strong sense of color, light, and typography.
  • Ability to rapidly conceptualize and visualize new ideas.

Additional Requirements

  • Candidates must be willing to complete an art test as part of the hiring process.

Applicants must include:

  • A resume with portfolio showcasing recent commercial work.
  • A demo reel demonstrating experience with Spine animation and Unity integration.
  • The demo reel must include at least one character rigged and animated in Spine.

Location

  • The role is based in Atlanta, GA.
  • It is in-office, 5 days per week.

About the Company

This innovative game studio creates high-performing games defined by stunning art, solid math models, and exceptional player satisfaction. With a broad game library spanning charitable gaming, historical horse racing, electronic pull-tabs, and international markets, the studio combines creativity, technology, and industry expertise to deliver top-tier entertainment experiences.

11 Skills Required For This Role

Communication Adobe Creative Suite Art Pipeline Color Theory Unity Game Texts Lighting Shading Composition C# Spine Photoshop

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