Technical Artist

10 Months ago • 2 Years + • Technical Art

Job Summary

Job Description

Technical Artist with 2+ years experience in Unreal Engine workflows and tools. Strong understanding of art pipelines, material workflows and VFX. Excellent communication and collaboration skills.
Must have:
  • Unreal Engine
  • Material workflows
  • Art pipelines
  • Technical skills
Good to have:
  • VFX (Niagara)
  • Real-time lighting
  • Scripting (Maya/Blender)
  • Blueprints creation
Perks:
  • Remote working
  • Private medical

Job Details

Founded in 2022, Expression is a fully remote game developer for console and PC.


Our multi-disciplined team has shipped extraordinary games for some of the industry’s biggest studios and franchises. By attracting exceptional talent, we bring life, depth and texture to the projects of our publishers and partners. At Expression, we don't just paint the picture - we tell the story!


We're working on several exciting projects and are seeking a Technical Artist to join our team.


Responsibilities


  • Assisting in developing and maintaining technical pipelines, tools, and workflows for projects and artists studio-wide
  • Support Art and Level Design to help troubleshoot and resolve technical difficulties 
  • Assist in profiling and documenting game performance and support any optimisations that are required 
  • Help to prototype new technologies and techniques that will improve the game and its development
  • Support the Technical Art Director’s specification for optimised art implementation 
  • Create clear and comprehensive documentation of toolsets and workflows for team use
  • Collaborate and communicate daily with the technical art team
  • Playtest the game with the team to see how the world assets are being implemented and to give general feedback on the game


What we’re looking for


  • Comprehensive knowledge of Unreal workflows and toolsets
  • Basic knowledge of VFX (Niagara) and real-time lighting
  • Experience with material workflows (including PBR) within Unreal
  • Solid understanding of art pipelines and ways to streamline these processes
  • A good grounding in creating Blueprints and tools to aid the art team
  • Basic knowledge of scripting for Maya and/or Blender
  • Good knowledge of DCC applications, including Speedtree, Maya, and Blender
  • Originality and resourcefulness in problem-solving
  • Ability to communicate feedback in a concise and constructive way
  • Ability to receive and undertake feedback and follow the Art Director’s vision 
  • Excellent time management and the ability to estimate tasks accurately 
  • Self-motivated and proactive, with the ability to fully embrace a collaborative remote work culture
  • Good communication skills and ability to receive and act upon feedback
  • At least 2 years industry experience in a similar position


What we offer


  • Competitive salary
  • Flexible working hours
  • Remote working
  • 30 days annual leave in addition to all bank holidays
  • Private medical insurance with BUPA


Note - we can only accept applications from current UK residents who hold the right to work live and work in the UK

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About The Company

Founded in 2022, Expression is a fully remote game developer for console and PC.

 

Our multi-disciplined team has shipped extraordinary games for some of the industry’s biggest studios and franchises. By attracting exceptional talent, we're able to bring life, depth and texture to the projects of our publishers and partners. At Expression, we don't just paint the picture - we tell the story.


In September 2023, Expression was recognised as one of the best mid-sized companies at the gamesindustry.biz Best Places to Work Awards UK.

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