Senior Technical Artist

10 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Senior Technical Artist for Unreal Engine football game. Must have 5+ years experience, Blueprints, shaders and materials.
Must have:
  • Unreal Engine
  • Technical Artist
  • 5+ years
  • Blueprints
Good to have:
  • Procedural Workflow
  • Particle Systems
  • VFX Experience
  • Modular Workflow
Perks:
  • Stock Options
  • Flexible Hours

Job Details

 

We're making a football game

 

We are developing a fair game, that is a reflection of football, rather than the football industry. We are creating a game that’s fun right away, driven by gameplay, and where mastery will lead to the most competitive esports scene. We want our game to be accessible from anywhere, on any platform and to anyone, without having to invest a fortune.

We aim to create a global community of players, representative of the world, free of toxicity, and where playing football games is enjoyable and convivial again, whether it’s for fun or at a high competitive level. We want to inspire every kid that plays football or video games and help them feel like they can bring out the best in them, in a respectful and safe league.

GOALS is for everyone, like football can and should be. It’s for the casuals and the pros. For the players, the managers, and the fans. For the creators and the fashionistas - whether you’re into perfecting your team's look, showing off your own style, or just admiring the creativity around you. GOALS is football. 

Read more about GOALS here.



Welcome to the art team

We are building our dream game and are looking for a Senior Technical Artist to join our talented team. We have exciting technical challenges ahead of us and this is a unique opportunity to get a chance to be part of building a game from the early stage and to push the boundaries of what can be done with procedural generation of assets for Unreal Engine.

Our characters are procedurally generated and still need to look unique and individual. Combined with our high-performance ambitions for a broad range of hardware, this provides a great mix of creativity and tech and is an exciting project for you as a technical artist to be part of our passionate, very creative, and ever-evolving art team.


At GOALS, you will...

  • Work on shaders and materials to make our game stand out.
  • Analyse and improve the rendering performance.
  • Create tools for artists in Unreal Engine
  • Collaborate with artists, engineers, and animators to build great-looking and performant features.
  • Work closely with character and environment artists to support optimization and systems.


    Ideally you have...

    • 5+ years of professional experience as a Technical Artist.
    • Shipped at least one game
    • Experience with Blueprints in Unreal Engine.
    • Knowledge of creating particles and VFX.
    • Familiar with modular and procedural workflows.
    • Art asset implementation and optimization knowledge. 

        

      About the Employment

      The position is permanent and you can work from our Stockholm office, hybrid, or fully remote from anywhere in Europe. It is important that you are able to communicate unhindered in verbal/written English.

      For this position, we do not offer relocation assistance.

      In addition to opportunities for creative impact and professional growth, working at GOALS has many other benefits such as an occupational pension, 30 days PTO, flexible work hours, stock options, and more. Learn more here.

       

      Application

      For this role, we would like you to include:

      • LinkedIn profile, CV, or any other document that showcases your experience
      • A link to your portfolio

      We strongly encourage you to apply even if you don’t feel that you tick all the boxes. You just might be exactly what we need, even if we haven’t understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment, filled with different perspectives and skills.

      Read more about our recruitment process

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      About The Company

      Redhill Games is a game studio headquartered in Helsinki, Finland. It is formed by a seasoned team of industry veterans. We are aiming high but approach this opportunity with humility and determination.

      Redhill Games has been in a unique position in the Finnish gaming industry since its foundation in 2018. With our experience in multiplayer FPS and access to exciting projects as a co-development partner, we can offer many unique and valuable job opportunities to experienced professionals, as well as promising new talent looking to make their mark on the gaming industry.

      As a small team, we value responsibility. Everyone contributes to creating the company culture and making games appealing and unique. When we look for new team members, we love to see passion, integrity, and team spirit.

      We pride ourselves for:

      Trusting our talent and ensuring they’re heard when they bring new ideas forward. We welcome innovating and testing new things boldly – it’s better to have tried and failed rather than having tried at all

      Believing in personal growth – we offer excellent careers progression plans and plenty of options for developing individual skills with on-demand learning platforms available to employees 24/7

      Valuing diversity and character – we are all different but have a common purpose. We respect each other’s talents and contributions and treat each other equally. There is absolutely no room for discrimination at Redhill Games

      Being international – we already have colleagues from 20 countries!

      Working towards a healthier work-life balance by being flexible where it counts

      Loving, playing, and developing games with pride – you will always have someone to play with at Redhill!

      Helsinki, Uusimaa, Finland (Hybrid)

      Nicosia, Nicosia, Cyprus (Hybrid)

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