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Senior VFX Artist

11 Hours ago • 5 Years + • Technical Art

Job Summary

Job Description

Senior VFX Artist responsible for designing and implementing high-quality visual effects for gameplay, story, and art direction. This includes translating various design inputs into real-time VFX using sprite-based particle systems, shaders, and other techniques. The role requires creating a wide variety of effects (rain, snow, explosions, etc.), optimizing performance, collaborating with other teams, and researching new technologies. Experience with Unreal Engine 4/5, Niagara, shaders, and procedural content generation is essential.
Must have:
  • 5+ years game dev experience
  • Unreal Engine 4/5 & Niagara
  • Shader creation (material editor/code)
  • Realistic & stylized VFX for AAA games
  • Procedural content generation
  • Art content creation (modeling, texturing)
  • VFX workflow setup
  • Optimization of assets
Good to have:
  • Animation rigging
  • Houdini experience

Job Details

As a Senior VXF Artist you will:

  • Design and implement high-quality Visual Effects to support gameplay, story, and art direction
  • Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
  • Create and optimise VFX to run within performance limitations
  • Identify and implement best practices of VFX workflow
  • Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
  • R&D on new industry technology and trends to improve the project’s visual quality and efficiency
  • Prioritise, plan, and organise VFX Domain tasks

Requirements:

  • At least 5 years of experience in game development with:
    • Unreal Engine 4/5 and Niagara + good knowledge of Unreal blueprint
    • Creation of realistic and stylised VFX for AAA games
    • Creation shaders, using material editor and/or code
    • Procedural content generation, automation and tool creation to help other departments create content faster
    • Art content creation - high and low-poly modeling, unwrapping, baking, texturing, environment art
    • Setting up workflows of art production
    • Autodesk Maya
  • Good knowledge of shaders, environment art and character art pipelines
  • Good understanding of optimising assets and how to create optimised content.
  • English proficiency at least at B2 level


The ideal candidate will also have:

  • Experience with animation rigging 
  • Experience with Houdini

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About The Company

Redhill Games is a game studio headquartered in Helsinki, Finland. It is formed by a seasoned team of industry veterans. We are aiming high but approach this opportunity with humility and determination.

Redhill Games has been in a unique position in the Finnish gaming industry since its foundation in 2018. With our experience in multiplayer FPS and access to exciting projects as a co-development partner, we can offer many unique and valuable job opportunities to experienced professionals, as well as promising new talent looking to make their mark on the gaming industry.

As a small team, we value responsibility. Everyone contributes to creating the company culture and making games appealing and unique. When we look for new team members, we love to see passion, integrity, and team spirit.

We pride ourselves for:

Trusting our talent and ensuring they’re heard when they bring new ideas forward. We welcome innovating and testing new things boldly – it’s better to have tried and failed rather than having tried at all

Believing in personal growth – we offer excellent careers progression plans and plenty of options for developing individual skills with on-demand learning platforms available to employees 24/7

Valuing diversity and character – we are all different but have a common purpose. We respect each other’s talents and contributions and treat each other equally. There is absolutely no room for discrimination at Redhill Games

Being international – we already have colleagues from 20 countries!

Working towards a healthier work-life balance by being flexible where it counts

Loving, playing, and developing games with pride – you will always have someone to play with at Redhill!

Uusimaa, Finland (Hybrid)

Nicosia, Nicosia, Cyprus (Hybrid)

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