About the job

SummaryBy Outscal

UI Scripter needed for a temporary role at Electronic Arts in Orlando. You will be responsible for implementing UI features, working with designers and engineers, and ensuring a great player experience. Experience with UI prototyping, visual scripting, and version control is essential.

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content, and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. Our Madden team is a division of EA SPORTS dedicated to creating high-quality mobile sports games connected to some of the world's biggest gaming franchises, including EA Sports FC and Racing.

What you will do:

As a UI Scripter working within the Experience Design team, you will work with Visual and UX Experience Designers, and Software Engineers, to create outstanding player experiences. You will break down visual design mockups into smaller pieces that you will implement directly in the engine to help create the building blocks that make up the game's user-interface. You will build new screens, widgets, and other UI elements to specifications in collaboration with the Visual and UX Design teams, and you will advocate for best practices, proper coding standards, and strive for modular UI design. You will report to the Associate Director of Technical Experience Design.

Responsibilities

  • You will implement screens, widgets, logic, and data flows using a combination of visual and traditional scripting
  • You will use graphics software to generate images, implement re-usable colors and font styles, and build other visual elements that align with the game’s existing design system
  • Design and help build tools and workflows to support iterative development
  • Work with Visual and UX Designers, as well as Software Engineers to breakdown design, technical and data requirements
  • Break-down features into defined structures, components, and processes that meet the technical, aesthetic, and functional requirements of the game's vision
  • You will implement UI animation and motion of prepared screen assets to support interaction and motion guidelines

Requirements

  • Experience prototyping, building, and managing UI features from concept to release
  • Shipped at least 1 game title as a Technical Designer, Technical Artist, UI Scripter, or similar role
  • 1-2 years of experience working in Games or other interactive media
  • Experience working in a collaborative and cross-discipline environment
  • Interest in UI and user experience
  • Experience with Visual Scripting or Programming/Scripting languages such as C#, JavaScript, Python, or LUA.
  • Experience working with version control software such as Perforce and Git, and participating in code review processes

Temporary role for 12 months

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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British Columbia, Canada (On-Site)

Oregon, United States (On-Site)

Shanghai, China (On-Site)

British Columbia, Canada (On-Site)

England, United Kingdom (Hybrid)

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