World Artist

1 Day ago • All levels

Job Summary

Job Description

As a World Artist at Reach Game Studios, you will collaborate with the Design Team to shape the artistic vision for various environments in the upcoming FPS RPG, GLORY. You will translate the vision of concept artists into the in-game world, work within small teams, light spaces using in-engine tools, create dynamic 3D modular pieces, see geometry through all development stages, and handle UV/texture painting. While rigging/world animation experience is a plus, it is not essential. The position is a contract royalty-based position with a view to full-time employment post-launch. The contract amount is competitive and negotiable.
Must have:
  • Showreel or portfolio of past 3D work
  • Familiarity with Unreal Engine art pipelines
  • High degree of familiarity with 3D and 2D creative software
  • Understand design principles and methodologies
  • Excellent written and oral communication skills
  • Excellent team-working and leadership skills

Job Details

World Artist


Reach Game Studios is looking for a 3D artist to work on the studio's upcoming FPS RPG, GLORY.

Responsibilities:

As a world artist you will be responsible for:

  • Working with the Design Team to shape the artistic requirements for the various environments in GLORY.
  • Working with concept artists to translate their vision, along with the requirements from leads into an in-game world.
  • Work within small multi-disciplinary teams assigned to various related tasks on the project.
  • Light spaces using in-engine lighting tools.
  • Create dynamic palattes of 3D modular pieces for designers to implement in the world.
  • See geometry through all stages of development to a finished piece.
  • UV/Texture painting.
  • Rigging/world animation experience a plus but not essential.

Requirements:

For this role we are looking for:

  • A great showreel or portfolio of past 3D work, both geometrically and in terms of texture work. Prior shipped work is not required for this position.
  • Familiarity with Unreal Engine art pipelines including PBR, texture mapping, lighting, etc. Kismet and Blueprint systems knowledge preferred but not essential.
  • High degree of familiarity with 3D and 2D creative suite software such as Maya, Photoshop (and other Adobe products), 3DS Max, etc.
  • Understand design principles and methodologies, particularly with regards to world design and how it affects gameplay.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.

Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.

Location:

While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.

Apply:

To apply, please click on the "Apply Now" button below.


Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.


 

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