Associate Designer - World Population

5 Months ago • Upto 2 Years

Job Summary

Job Description

Associate Designer - World Population role focuses on designing and implementing the population dynamics within a game world. Must have experience in NPC design, behavior development, and AI integration. Experience in coding, art, animation, or game design is preferred.
Must have:
  • NPC Design
  • Behavior Dev
  • AI Integration
  • Game Design
Good to have:
  • Coding
  • Art
  • Animation
  • Scripting
Perks:
  • Portfolio Building
  • Potential Future

Job Details

Role Overview: The Associate Designer for World Population is responsible for designing and implementing the population dynamics within the game world. This includes creating realistic NPCs (non-playable characters), defining their behaviors, interactions, and ensuring they contribute to the game’s immersive experience.

Key Responsibilities:

  • NPC Design and Implementation:
  • Design diverse NPCs with unique characteristics, including appearance, behavior, and dialogue.
  • Implement NPCs into the game world, ensuring they interact naturally with players and other NPCs.
  • Behavior and AI Development:
  • Develop and script NPC behaviors using tools and scripts to create a believable and engaging game environment.
  • Work closely with AI programmers to implement realistic AI behaviors and responses.
  • World Population Balancing:
  • Manage the density and distribution of NPCs across different game areas, ensuring a balanced and engaging experience.
  • Adjust NPC placement and behavior based on gameplay needs and player feedback.
  • Integration and Testing:
  • Collaborate with other design teams to ensure NPCs fit seamlessly into the game’s world and narrative.
  • Test NPC interactions and behaviors to identify and resolve issues, ensuring a high-quality player experience.
  • Content Creation:
  • Create and maintain documentation for NPC design, including profiles, behavior scripts, and interaction models.
  • Develop content that supports the game’s story and world-building objectives.
  • Feedback and Iteration:
  • Gather feedback from playtesting and QA teams to refine and improve NPC designs.
  • Iterate on NPC features and behaviors based on feedback to enhance gameplay and immersion.

Define the Criteria for Top Talent

  • Experience and Skills:
  • Industry Experience: Prior experience working on high-profile projects or in leading roles within game development.
  • Specialized Skills: Advanced proficiency in specific areas such as coding, art, animation, AI, or game design.
  • Portfolio Quality: A strong portfolio showcasing exceptional work that aligns with Gray Wolves’ style and standards.
  • Cultural Fit:
  • Passion for Games: A genuine passion for gaming and a deep understanding of game design and mechanics.
  • Alignment with Studio Vision: A strong alignment with Gray Wolves' creative vision and work ethic.
  • Innovation and Creativity:
  • Creative Problem Solving: Ability to think outside the box and contribute innovative ideas.
  • Adaptability: Flexibility to adapt to evolving project requirements and new technologies. This is a volunteer position with the potential for future opportunities. With paid compensation down the road. “This is a volunteer position designed for those looking to gain hands-on experience in game development, build a portfolio, and collaborate on a passion-driven indie project. Ideal for early-career professionals or students looking to break into the gaming industry.

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