Gameplay Animator

6 Months ago • 3-3 Years • Animation

About the job

Job Description

Gameplay Animator needed with 3+ years of experience in game animation, particularly in FPS. Strong skills in hand key animation, motion capture, and animation state machines are required.
Must have:
  • Gameplay Animation
  • First Person
  • Motion Capture
  • Hand Key
Good to have:
  • Team Lead
  • Unreal Engine
  • Motion Builder
  • Maya
Perks:
  • Flex Time
  • Health Benefits
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.


The role

We are looking for a talented and versatile Gameplay Animator to join our team! You will work with first person rigs as well as a wide range of enemy characters to help develop exciting and visceral combat. The role will entail very close collaboration with game design and AI, a team where every member has a lot of responsibility and influence. You need to be flexible and creative and able to plan your work efficiently to meet deadlines.

At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. You need to be an excellent team player, communication and collaboration is key in this highly creative environment.


What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Office located in central Stockholm

What you'll do

  • Work closely with game designers and programmers to create impactful animations for a FPP experience
  • Animate first person rigs with weapon handling and combat
  • Develop and animate enemies, using both motion capture and hand-key animation
  • Design and implement animation logic (state machines, blend trees etc)
  • Meet challenges with creative solutions
  • Estimate workload and plan animation work
  • Work to improve character animation quality in all areas


Required qualifications

  • More than 3 years of experience animating in the game industry, with a heavy focus on gameplay animations
  • Experience of First Person animations
  • Experience working with motion capture
  • Strong skills in hand key animation
  • Expert proficiency in Autodesk MotionBuilder, Maya or similar Animation software
  • Great understanding of animation rigs
  • Experience of designing and maintaining animation state machines
  • A problem solving mentality
  • Ability to work both independently and as a part of a multidisciplinary team

Bonus qualifications

  • More than 3 years of experience in the gaming industry
  • Experience in leading a team
  • Experience in Unreal Engine 5


Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm
Start: ASAP 2023
Form of Employment: permanent, full-time

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Fatshark AB

Similar Jobs

Studio Wildcard - Gameplay Animator

Studio Wildcard, (Remote)

Santa Monica Studio - Gameplay Animator

Santa Monica Studio, (On-Site)

Techland - Lead Gameplay Animator

Techland, (Remote)

Techland - Senior Gameplay Animator

Techland, (Remote)

People Can Fly - Senior Gameplay Animator

People Can Fly, (Remote)

CD PROJEKT RED - Senior Gameplay Animator

CD PROJEKT RED, (On-Site)

Remedy Entertainment Plc - Senior Gameplay Animator

Remedy Entertainment Plc, (Hybrid)

IO Interactive - Lead Gameplay Animator

IO Interactive, (Hybrid)

Get notifed when new similar jobs are uploaded