Design, create and implement lighting for game environments and cinematics;
Collaborate with art direction, level artists, game designers and technical artists to define the mood and atmosphere of each scene;
Master real-time lighting tools and techniques, including the creation and use of lightmaps, lightprobes and post-processing effects;
Optimize lighting to maintain smooth performance while preserving visual quality on all target platforms (PC, Consoles, Mobile);
Work closely with developers to solve lighting and rendering challenges to push the visual limits of the game;
Actively participate in reviews and iterations to ensure lighting quality and consistency;
Stay informed of the latest trends and technologies in lighting and rendering in the video game industry.
Minimum 3 to 5 years' experience as a 3D artist, specializing in lighting in a video game production environment;
Proficiency in game engines (Unreal Engine, Unity);
Proficiency in 3D creation software (Maya/Blender, Zbrush, Substance Painter);
Creative and adaptable to different types of games and graphic styles (cartoon, realistic, illustration, pixel, etc.);
Solid understanding of light, shadow, color, composition and visual atmosphere;
Mastery of dynamic and static lighting techniques and notions of PBR rendering;
Mastery of post-processing techniques (ambient occlusion, bloom, volumetric effects, etc.);
Familiarity with technical constraints related to lighting on various platforms (PC, consoles, mobile);
Ability to work independently and as part of a team in a production environment;
Excellent communication and problem-solving skills;
Passion for video games and a desire to create exceptional visual experiences;
Demonstrate autonomy, initiative and good organizational skills;
Communicate clearly and concisely and be able to popularize concepts and ideas;
Able to estimate work time, manage priorities and meet deadlines.
Knowledge of pre-calculated image rendering engines such as Mantra (Houdini), Arnold, Cycles(Blender) or others;
Experience in photography or cinematography;
Knowledge of the Substance Designer tool;
Shader construction skills.
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