Narrative Designer / Writer

2 Months ago • All levels
Game Story Writing Narratived Design

Job Description

As a Narrative Designer, you will craft a unique and innovative campaign experience with an unforgettable story. You will utilize sight, sound, gameplay, text, and various techniques to bring your ideas to life. Collaboration with content and level design, art, and sound design teams is expected. Responsibilities include writing compelling storylines for areas and quests, creating memorable characters, developing deep lore for creatures and locations, writing in-game texts, researching classical antiquity, and working closely with the principal narrative designer for brainstorming, pitching, and feedback.
Good To Have:
  • Native English skills (a plus)
  • Experience designing narrative tools/systems
  • Education in creative writing/narrative design
  • Knowledge of classical antiquity
  • Passion for ARPGs
Must Have:
  • Professional game development experience (Narrative Designer/Writer)
  • Good sense for story and dramatic structure
  • Solid grasp of videogame narrative specifics
  • Innovative narrative techniques
  • Experience with interactive dialogue
  • Clear documentation writing
  • Thrives in fluid/collaborative environments
  • Comfortable with criticism/iteration
  • Good communication skills
  • Excellent written/spoken English
  • Extensive gaming experience

Add these skills to join the top 1% applicants for this job

communication
creative-writing
game-texts
script-writing
storytelling
level-design

Summary:

As a Narrative Designer, you will help us craft a unique, innovative campaign experience and an unforgettable story. You will use sight, sound, gameplay, text, and every trick in the book to bring your ideas to life (knowledge of tricks that aren’t yet in the book are a plus!). You’ll also get a chance to work across disciplines and collaborate with almost all teams in the studio: content and level design, art, sound design, etc.

Some of your responsibilities:

  • Write fascinating storylines for areas and quests
  • Craft living, memorable characters
  • Create deep lore for monsters, factions and locations
  • Write all kinds of in-game texts
  • Research diverse topics related to classical antiquity
  • Work in close contact with the principal narrative designer: brainstorm, pitch ideas, receive and provide feedback, iterate upon concepts and designs
  • Collaborate with other teams and take part in cross-department meetings

 

Desired qualifications:

  • Professional game development experience as a Narrative Designer, Game Writer, or in another story-oriented position (exceptions are made for large and complex modding projects)
  • A good sense for story and dramatic structure
  • A solid grasp on the specifics of videogame narrative, and a desire to tell stories in a way only a game can
  • Able to come up with innovative narrative techniques and creative ways of delivering a story beat, especially non-verbally
  • Experience creating interactive dialogue
  • Able to write clear, effective documentation and organize information
  • Thrives in a fluid and collaborative environment
  • Comfortable with giving and receiving criticism, as well as working in an iterative approach
  • Good communication skills
  • Excellent written and spoken English skills
  • Extensive gaming experience

 

Nice-to-haves:

  • Native English skills are not required for this position, but still a plus
  • Experience designing narrative tools, storytelling systems, dialogue systems, etc.
  • Education in creative writing, narrative design, or related field (language and literature, psychology…)
  • Knowledge of and an interest for classical antiquity
  • A passion for ARPGs

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