Senior Material Artist

1 Year ago • All levels

Job Summary

Job Description

Senior Material Artist with deep knowledge of Substance Designer, PBR materials, Maya, and Megascans. Must have shipped at least one title.
Must have:
  • Substance Designer
  • PBR Materials
  • Maya Experience
  • Megascans Knowledge
Good to have:
  • ZBrush Experience
  • Material Optimization
  • Shader Creation
  • Material Blending
Perks:
  • Medical Care
  • Flexible Hours

Job Details

Description

Sperasoft invites you to join the team as a material artist.
We are always ready to consider strong material artits to strengthen our team.

As a Material Artist, you will be responsible for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs.   

If you are passionate about materials creation, creating visually stunning (AAA-quality) assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you. 

Responsibilities

  • Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.  
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality 
  • Work closely with Level Artists to make materials that will be convenient for them to use.  
  • Maintain integrity and uniformity of material library. 
  • Setup materials in the engine and ensure they work correct and blend properly. 
  • Be independent, do research and implement the latest industry trends and techniques. 
  • Picking the right software for the job without focusing on Substance Designer specifically.  

Requirements

  • Deep & highly proficient knowledge of Substance Designer   
  • Knowledge of PBR and physically based material standards   
  • High proficiency with Maya or similar   
  • Experience with Megascans 
  • Strong communication and mentoring skills   
  • Autonomy and independence  
  • Good eye for appropriate stylization and detail   
  • Able to produce materials in a wide variety of styles and themes   
  • At least one shipped title within the industry   
  • Knowledge of material optimization for real time engines   
  • Experience in creating textures for complex semi-procedural shaders  
  • Knowledge about material blending systems  
  • English level: intermediate 

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects  
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment 

 

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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About The Company

Joining Sperasoft will provide you the opportunity to work on triple-A games with over billion fans. You will apply your skills to create immersive and emotionally compelling experiences that will keep gamers returning for more. Join us as we push the industry's boundaries and provide gamers with a world-class experience.

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