1. Responsible for the design, production, and integration of in-game audio content, in accordance with the game's sound style and version content progress.
2. Possess excellent sound aesthetics, capable of effectively implementing the product's audio stylistic presentation, contributing to a better game product experience.
3. Good communication and collaboration skills, able to reasonably utilize internal and external resources, maintaining stable, close, and efficient cooperation with all parties.
4. Strong self-drive, eager to learn and share, constantly seeking breakthroughs.
1. Love games and have a passion for sound creation.
2. Bachelor's degree or above, 3 years or more of game audio industry experience, familiar with the entire game development process; experience with open-world game development is preferred.
3. Possess solid audio fundamental knowledge, proficient in any DAW such as Reaper, Cubase, Protools.
4. Have Unity engine project experience, proficient in audio middleware engines like Wwise, Fmod; Fmod experience is preferred.
5. Able to withstand certain pressure, strong sense of responsibility, proactive in work, and dedicated.