Audio Designer

Lilith games

Job Summary

Responsible for the design, production, and integration of in-game audio content, aligning with the game's sound style and version progress. This role requires excellent sound aesthetics to effectively implement the product's audio stylistic presentation, enhancing the overall game experience. The ideal candidate will possess strong communication and collaboration skills, utilizing resources efficiently to foster stable and effective partnerships. A proactive approach to learning, sharing, and continuous improvement is also essential.

Must Have

  • Love games and have a passion for sound creation
  • Bachelor's degree or above
  • 3+ years of game audio industry experience
  • Familiar with the entire game development process
  • Possess solid audio fundamental knowledge
  • Proficient in any DAW such as Reaper, Cubase, Protools
  • Experience with Unity engine projects
  • Proficient in audio middleware engines like Wwise, Fmod
  • Able to withstand certain pressure
  • Strong sense of responsibility
  • Proactive in work
  • Dedicated

Good to Have

  • Experience with open-world game development
  • Fmod experience

Job Description

Job Description

1. Responsible for the design, production, and integration of in-game audio content, in accordance with the game's sound style and version content progress.

2. Possess excellent sound aesthetics, capable of effectively implementing the product's audio stylistic presentation, contributing to a better game product experience.

3. Good communication and collaboration skills, able to reasonably utilize internal and external resources, maintaining stable, close, and efficient cooperation with all parties.

4. Strong self-drive, eager to learn and share, constantly seeking breakthroughs.

Job Requirements

1. Love games and have a passion for sound creation.

2. Bachelor's degree or above, 3 years or more of game audio industry experience, familiar with the entire game development process; experience with open-world game development is preferred.

3. Possess solid audio fundamental knowledge, proficient in any DAW such as Reaper, Cubase, Protools.

4. Have Unity engine project experience, proficient in audio middleware engines like Wwise, Fmod; Fmod experience is preferred.

5. Able to withstand certain pressure, strong sense of responsibility, proactive in work, and dedicated.

7 Skills Required For This Role

Communication Unity Game Texts Sound Editing Reaper Wwise Cubase

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