Concept Artist

1 Month ago • All levels

Job Summary

Job Description

Studio Ellipsis, Portugal's newest AAA studio, is looking for a visionary Concept Artist to create a diverse cast of characters for our new PC-first, cross-platform PvEvP game. This role requires the artist to bring the characters to life and ensure they match the game’s unique visual style, creating both characters and environments. A bonus would be someone who enjoys slightly darker themes, since we are making a horror game, but without sacrificing artistic playfulness.
Must have:
  • Excellent knowledge of character design and anatomy.
  • Proclivity for expressive shapes and being able to apply different levels of stylization.
  • Excellent understanding of composition.
  • Interest in functional design
  • Experience and interest in creating environment concepts and collaborating with level design.
  • Proficient in using 3D software in their pipeline, such as Blender, Zbrush, or Unreal engine
  • Experience shipping games, preferably AA/AAA

Job Details

Studio Ellipsis, Portugal's newest AAA studio is seeking a visionary Concept Artist to bring to life a diverse and dynamic cast of characters in our new IP, a PC-first cross-platform PvEvP game. This project features an iconic art direction within a richly detailed world. The role demands not just talent and technical expertise but also the ability to breathe life into our characters, ensuring they resonate with the game’s unique visual style.

You’ll work on innovative systems, shaping characters that range from the human to the monstrous...

Overview:

When we take into account all the future work that will have to be completed, we are in need of a fairly universal concept artist, who can create both characters and environments, but potentially leaning slightly more towards characters. A bonus would be someone who enjoys slightly darker themes, since we are making a horror game, but without sacrificing artistic playfulness.

Main requirements:

- Excellent knowledge of character design and anatomy.
- Proclivity for expressive shapes and being able to apply different levels of stylization.
- Excellent understanding of composition.
- Interest in functional design
- Experience and interest in creating environment concepts and collaborating with level design.
- Proficient in using 3D software in their pipeline, such as Blender, Zbrush, or Unreal engine
- Experience shipping games, preferably AA/AAA

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