As a Gameplay Planner, you will participate in the design and follow-up of game-related rules, interfaces, and systems such as gameplay, systems, levels, combat, numerical values, and tasks. You will design, create, follow-up, and test the game experience, gameplay, and system architecture based on the requirements of the system architecture. You will collaborate with the lead planner and lead artist to provide aesthetic, performance, and implementation opinions on resource requirements to improve product performance. You will also cooperate with other departments to execute various system tasks, ensuring the accuracy of function implementation, accept the system, ensure function implementation, and propose game optimization and improvement plans.