Lead Level Artist is a complex role that becomes more demanding in the later stages of game development. You will need to address many artistic and team management challenges: creating complex location elements based on blockouts and pre-prepared models, modeling missing elements, creating modular kits, working with them in the game engine, and sharing your expertise with your colleagues.
Responsibilities:
- Develop the visual aspects of locations based on provided blockouts and concepts.
- Work with large environmental objects.
- Collaborate with colleagues to find innovative artistic solutions and discover ways to implement them within technical constraints.
- Ensure the quality and timeliness of task completion.
- Hold regular meetings with the team.
We expect from you:
- Over 5 years of experience in the gaming industry.
- At least 1 year of experience in a Senior role.
- Proficiency with game engines (integrating models, setting up materials, and shaders).
- Understanding of optimization principles for game-ready models.
- Experience in creating modular kits/complex objects from scratch.
What we offer:
- Possibility of registration in different jurisdictions.
- Flexible start to the working day.
- Remote and hybrid working options.
- Healthcare in Armenia, insurance for remote workers.
- Full compensation for vacation and sick leave.
- Comfortable office in Yerevan.
- Online yoga classes, and table tennis.
- Corporate English lessons and/or discounts at Skyeng.
- Corporate events: Halloween, New Year, company anniversary, summer corporate party.
- Special events and souvenirs during project releases and partner anniversaries.
- Financial support during significant life events.
- Team-building activities to maintain well-being.
- Work-life balance: cinema club, book club, and other social benefits.
- Corporate merch!