Lead Level Artist

4 Months ago • 5 Years +
Level Art

Job Description

As a Lead Level Artist, you will be responsible for developing the visual aspects of game locations based on blockouts and concepts. This role involves working with large environmental objects, collaborating with colleagues to find innovative artistic solutions, and ensuring the quality and timeliness of task completion. You will also be expected to hold regular meetings with the team to share expertise and manage challenges throughout the game development process.
Must Have:
  • Over 5 years of gaming industry experience.
  • At least 1 year of Senior role experience.
  • Proficiency with game engines.
  • Understanding of optimization principles.
  • Experience creating modular kits/complex objects.
Perks:
  • Possibility of registration in different jurisdictions.
  • Flexible start to the working day.
  • Remote and hybrid working options.
  • Healthcare in Armenia, insurance for remote workers.
  • Full compensation for vacation and sick leave.
  • Comfortable office in Yerevan.
  • Online yoga classes, and table tennis.
  • Corporate English lessons and/or discounts at Skyeng.
  • Corporate events: Halloween, New Year, company anniversary, summer corporate party.
  • Special events and souvenirs during project releases and partner anniversaries.
  • Financial support during significant life events.
  • Team-building activities to maintain well-being.
  • Work-life balance: cinema club, book club, and other social benefits.
  • Corporate merch!

Add these skills to join the top 1% applicants for this job

team-management
oops

Lead Level Artist is a complex role that becomes more demanding in the later stages of game development. You will need to address many artistic and team management challenges: creating complex location elements based on blockouts and pre-prepared models, modeling missing elements, creating modular kits, working with them in the game engine, and sharing your expertise with your colleagues. Responsibilities:
  • Develop the visual aspects of locations based on provided blockouts and concepts.
  • Work with large environmental objects.
  • Collaborate with colleagues to find innovative artistic solutions and discover ways to implement them within technical constraints.
  • Ensure the quality and timeliness of task completion.
  • Hold regular meetings with the team.
We expect from you:
  • Over 5 years of experience in the gaming industry.
  • At least 1 year of experience in a Senior role.
  • Proficiency with game engines (integrating models, setting up materials, and shaders).
  • Understanding of optimization principles for game-ready models.
  • Experience in creating modular kits/complex objects from scratch.
What we offer:
  • Possibility of registration in different jurisdictions.
  • Flexible start to the working day.
  • Remote and hybrid working options.
  • Healthcare in Armenia, insurance for remote workers.
  • Full compensation for vacation and sick leave.
  • Comfortable office in Yerevan.
  • Online yoga classes, and table tennis.
  • Corporate English lessons and/or discounts at Skyeng.
  • Corporate events: Halloween, New Year, company anniversary, summer corporate party.
  • Special events and souvenirs during project releases and partner anniversaries.
  • Financial support during significant life events.
  • Team-building activities to maintain well-being.
  • Work-life balance: cinema club, book club, and other social benefits.
  • Corporate merch!

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