Texture Artist (All Levels) - ILM London

The Walt Disney Company

Job Summary

Join ILM as a Texture Artist to create high-quality textures, colors, and organic surface qualities for 3D characters, digital doubles, creatures, and environmental assets. You will define technical approaches, ensure assets are ready for look development and lighting, and collaborate with supervision, modelers, and Look-Development TDs. The role requires active participation in team reviews, meeting deadlines, and maintaining quality standards for photorealistic finishes in world-class productions.

Must Have

  • Develop high-quality textures, colours, and organic surface qualities for 3D characters, digital doubles and creatures.
  • Define technical approaches and textures for hard surface and environmental assets.
  • Ensure assets are ready for look development and shot lighting.
  • Work closely with Show supervision and Leads, Modelers, and Look-Development TDs.
  • Proven professional experience in VFX texturing with a portfolio demonstrating expertise.
  • Proficiency in Mari, Photoshop, and Substance Designer, as well as node-based workflows.
  • Proven experience creating assets in a feature film or production environment.
  • Strong organisational and time-management abilities.
  • Ability to collaborate effectively across departments and assimilate new information quickly.
  • Excellent communication skills and a collaborative team player.
  • Exceptional attention to detail and a keen eye for realism.
  • Solid understanding of film production and computer graphics workflows.

Good to Have

  • Familiarity with UV and modelling skills.
  • Experience with Katana, Nuke and Lookdev workflows.
  • Basic understanding of the full CG pipeline.
  • Production experience with industry-standard tools and software.

Job Description

What You'll Do:

  • Develop high-quality textures, colours, and organic surface qualities for 3D characters, digital doubles and creatures, with a focus on surface realism.
  • Define technical approaches and textures for a variety of hard surface and environmental assets.
  • Ensure assets are ready for look development and shot lighting.
  • Work closely with Show supervision and Leads, Modelers, and Look-Development TDs to ensure consistency and excellence in achieving a photorealistic finish.
  • Actively participate in team reviews and provide constructive feedback during dailies.
  • Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards.

What We're Looking For:

  • Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets.
  • Proficiency in software such as Mari (preferred), Photoshop and Substance Designer as well as node based workflows.
  • Proven experience in creating assets in a feature film or production environment.
  • Familiarity with UV and modelling skills as a bonus.
  • Strong organisational and time-management abilities to navigate schedules and meet project demands.
  • Ability to collaborate effectively across departments and assimilate new information quickly.
  • A collaborative team player with excellent communication skills.
  • Exceptional attention to detail and a keen eye for realism.
  • A solid understanding of film production and computer graphics workflows.

Preferred Skills:

  • Experience with Mari (preferred) or equivalent software such as Substance.
  • Experience with Katana, Nuke and Lookdev workflows is a plus.
  • A basic understanding of the full CG pipeline.
  • Production experience with industry-standard tools and software.

This is your chance to contribute to groundbreaking visual effects and work on projects that redefine what's possible in film production. Apply now to join the ILM legacy!

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

8 Skills Required For This Role

Real Time Vfx Communication Team Player Nuke Game Texts Lighting Shading Texturing Photoshop

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