Lead Level Designer

2 Months ago • 6 Years + • $130,800 PA - $183,000 PA
Level Design

Job Description

As a Lead Level Designer, you will join the level design leadership team, driving the vision and shaping world spaces from early prototyping to final polish. This role involves collaborating with directors to create engaging gameplay and narrative opportunities, outlining comprehensive gameplay experiences, and developing gold standard missions. You will mentor and inspire the team, ensuring unique spaces that blend gameplay, visuals, and narrative. Additionally, you will manage production dependencies, review content, and balance various constraints with art and technical leads, iterating based on player feedback.
Must Have:
  • Collaborate with leads to create spaces for gameplay and narrative opportunities.
  • Brainstorm ideas, set quality benchmarks, and identify technology gaps.
  • Outline gameplay experience including landmarks, encounters, flow, pacing, and exploration.
  • Participate in prototyping and experimentation to establish best practices.
  • Develop gold standard missions and levels exemplifying creative vision and core pillars.
  • Guide and inspire the team to create unique, memorable spaces.
  • Mentor, motivate, and strengthen the design vision within the team.
  • Work with production to identify asset dependencies, scope, and delivery schedules.
  • Review content and provide constructive feedback.
  • Balance technical, aesthetic, gameplay, and narrative constraints with artists and Art Director.
  • Iterate and find solutions to friction points using external player feedback.
Perks:
  • 3 weeks vacation per year to start
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks maternity, 4 weeks parental/adoption)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (for certain roles)
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

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unreal
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We’re looking for a Lead Level Designer to join our level design leadership team. In this role, you’ll drive vision and shape world spaces through all stages, from early prototyping to final polish.

What You’ll Do

  • Collaborate with other leads and directors to create spaces that create amazing gameplay and narrative opportunities for players.
  • You will meet with the team to brainstorm ideas, set quality benchmarks, and identify technology gaps.
  • You will work with the team to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, exploration).
  • Participate in prototyping and experimentation with design features to identify opportunities and establish best practices.
  • Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars.
  • Guide and inspire the team to create unique spaces. Spaces where gameplay, visual composition, and narrative context combine to form iconic, memorable experiences.
  • Meet with the team to mentor, motivate and strengthen the design vision.
  • Work with production to identify asset dependencies, scope agreement, and delivery schedules.
  • Review content and provide feedback.
  • Work with artists and the Art Director to balance technical, aesthetic, gameplay and narrative constraints.
  • Using external player feedback, iterate and find solutions to identified friction points.

Qualifications

  • 6+ years of level design experience with lead level design experience on at least one AAA title.
  • Unreal Engine experience. Build levels and teach best practices to other level designers.
  • Experience communicating single-player level design vision.
  • Create an experiential and narrative flow throughout a level, crafting evocative spaces and iconic moments.
  • Experience with nonlinear, level design.
  • Mentor and inspire level designers at all levels of experience.
  • Experience working with Creative and Technical leads to identify pipeline and design requirements.

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