Level/Environment Artist (UE5)

3 Months ago • All levels
Environment Art

Job Description

Lanterns is an independent video game studio based in Tunis, Tunisia, focusing on narrative-driven games. A Level/Environment Artist will be responsible for the total environment of a game level, including all assets and characters. The role involves placing world assets to establish context and provide gameplay opportunities, creating and assembling architectural and organic environment models, and collaborating with the Level Designer to achieve aesthetic composition within technical and gameplay constraints. The artist will also work with Design, Art, and Engineering teams to refine gameplay. The studio seeks passionate individuals driven to develop top-tier games and products.
Good To Have:
  • Excellent communication skills (spoken and written)
  • Considerable understanding of video games and culture
  • Self-motivated and agile
Must Have:
  • Excellent sense of composition and observation
  • Strong knowledge of Unreal Engine 4 & 5
  • Good working knowledge of Maya, 3DS Max, or similar 3D package
  • Ability to quickly learn content pipeline
  • Welcomes criticism and collaborates well
  • Independent, organized and proactive
  • Adaptable to quality and time constraints
  • Good understanding of architecture

Add these skills to join the top 1% applicants for this job

team-management
timeline-management
communication
3ds-max
unreal
agile-development
composition
level-design
maya

Lanterns is an independent video game studio based in Tunis, Tunisia. Focusing mainly on narrative video games. At Lanterns, we exist to deliver compelling and responsible gameplay experience and stories to the world.

A Level/Environment artist works under the supervision of the lead level designer/artist and is responsible for the total environment of a game level, as well as all of the assets and characters that inhabit it. In the conceptual stage, the level artist imagines a chapter in the overarching storyline of the game.

The daily life of a Level/Environment artist at Lanterns:

  • Place world assets to dress a scene, giving context to the story while providing gameplay opportunities.
  • Create models and assemble scenes for both architectural and organic environments.
  • Work with the Level designer to bring aesthetic composition to scenes with strict technical and gameplay constraints.
  • Collaborate with the Design, Art, and Engineering teams to create and refine gameplay.
  • Additional responsibilities may be assigned as needed.

Ready for the adventure? Join our passionate and epic team, all driven by the desire to design and develop the best games and products.

Job skills

What it takes to make it:

  • An excellent sense of composition and observation
  • Strong knowledge of Unreal Engine 4 & 5
  • Good working knowledge of Maya, 3DS Max, or similar 3D package
  • Ability to quickly learn content pipeline and toolset and become a subject matter expert.
  • Welcomes criticism and collaborates well as part of a diverse team, innovating without losing sight of the gameplay vision.
  • Independent, organized and proactive, you have excellent interpersonal skills and an ability to work in a team.
  • Extremely adaptable, especially in terms of quality and time constraints, with a precise attention to detail.
  • Good understanding of architecture.

Additional required skills:

  • Good organization and time management skills, deadline oriented.
  • Excellent communication skills (spoken and written) able to help others and ask for help when needed. Being proactive in sharing info and assets.
  • Considerable understanding of video games and broad video game culture.
  • Self-motivated and agile, being flexible with new ideas, being open to direction and changes. Listening to teammates.

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