Scene Concept Artist - Infinity Nikki (2026 Autumn Campus Recruitment)

3 Minutes ago • All levels • Concept Art

Job Summary

Job Description

This role involves participating in early-stage game art design, including concept atmosphere maps, architectural planning, and functional object design. You will package items based on world view settings, clarify design functions, and collaborate with 3D artists to refine scene details. The position requires strong communication with R&D teams to optimize in-game scene performance. Candidates should have a solid art foundation, strong modeling ability, and proficiency in drawing software like Photoshop and SAI. A passion for the game industry and good teamwork skills are essential.
Must have:
  • Participate in early-stage game art design.
  • Design concept atmosphere maps.
  • Plan and design architectural elements.
  • Design and break down functional objects.
  • Package items based on world view settings.
  • Collaborate with 3D artists on scene details.
  • Communicate with R&D teams.
  • Optimize final scene visual performance.
  • Possess a solid art foundation.
  • Demonstrate strong modeling ability.
  • Be proficient in Photoshop and SAI.
Good to have:
  • Relevant internship or commercial project experience preferred

Job Details

Job Description

1. Participate in early-stage game art design, including concept atmosphere maps, architectural planning, single building design, functional object design and breakdown;

2. Combine with world view settings to package items, follow up on planning requirements, clarify design functions and purposes, and collaborate with 3D artists to complete scene-related detail designs;

3. Communicate and cooperate with upstream and downstream R&D to optimize the final visual performance of scenes in the game.

Job Requirements

1. Majors in art, animation, architecture, or related fields;

2. Relevant internship or commercial project experience preferred;

3. Possess a solid art foundation and strong modeling ability;

4. Proficient in common drawing software such as Photoshop, SAI;

5. Love the game industry and be able to withstand work pressure and challenges;

6. Have good communication and teamwork skills, be able to strive towards project development, and be motivated;

7. Possess excellent learning ability and be able to complete work as required.

Portfolio Submission Requirements:

[Please upload as an attachment with your resume, it is not recommended to upload cloud drive links. You are also welcome to share personal website/social media homepages]

  • 2D Works: Please submit common image formats (JPG/PNG/etc.), avoid submitting PSD project files with layers that are too large;
  • 3D Works: Please provide effect screenshots or videos, do not submit original project files;
  • Video Works: Please submit common video formats (MP4/MOV, etc.), files can be appropriately compressed for output while ensuring picture quality.

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