1. Participate in early-stage game art design, including concept atmosphere maps, architectural planning, single building design, functional object design and breakdown;
2. Combine with world view settings to package items, follow up on planning requirements, clarify design functions and purposes, and collaborate with 3D artists to complete scene-related detail designs;
3. Communicate and cooperate with upstream and downstream R&D to optimize the final visual performance of scenes in the game.
1. Majors in art, animation, architecture, or related fields;
2. Relevant internship or commercial project experience preferred;
3. Possess a solid art foundation and strong modeling ability;
4. Proficient in common drawing software such as Photoshop, SAI;
5. Love the game industry and be able to withstand work pressure and challenges;
6. Have good communication and teamwork skills, be able to strive towards project development, and be motivated;
7. Possess excellent learning ability and be able to complete work as required.
Portfolio Submission Requirements:
[Please upload as an attachment with your resume, it is not recommended to upload cloud drive links. You are also welcome to share personal website/social media homepages]