Senior Character Artist (Unannounced tactical game)

4 Months ago • 5 Years + • 3D Art

About the job

Job Description

Senior Character Artist for unannounced tactical game. Must have strong 3D modeling, PBR pipeline experience, and excellent sculpting skills.
Must have:
  • 3D Modeling
  • PBR Pipeline
  • Sculpting Skills
  • Zbrush, Maya
Good to have:
  • Substance Painter
  • Marvelous Designer
  • Team Management
  • Outsourcing Mgmt
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Job Description

Responsibilities:

  • Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
  • Create the 3D models and textures that meet the needs of project, including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
  • In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
  • Work closely with upstream and downstream teams (e.g. Concept, TA, Animation, GD, Rigger, VFX etc.) to establish effective rules and processes for character creation and provide efficient solutions.
  • Work closely with the AD and Leader to improve art quality, explore art styles, and research new technologies & tools & workflows to increase productivity.
  • Detect potential risks in production and work with partners to come up with mitigation plans
  • Mentor and train other 3D artists for both internal and external
  • Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
  • 在PBR管线中建立3D模型基准,并确保整体进度和交付质量
  • 根据艺术方向、制作期限和技术规范,创建符合项目需求的三维模型和纹理,包括资产、生物和角色
  • 推动并保持模型的高质量,激发并与项目愿景保持一致
  • 与上下游团队(原画,TA、动画、绑定,GD,特效等)密切合作,为游戏角色的制作建立有效的规则和流程,并提供高效地解决方案。
  • 与AD和Leader密切合作,改进美术质量,探索美术风格,研究新技术&新工具&新工作流程,以提高生产效率。
  • 预估生产中的潜在风险,比与合作伙伴共同制定解决计划
  • 指导和培训内部和外部其他3D美术师

向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化

Qualifications

Requirements & Skills:

  • Navigates effectively through change/ambiguity with a positive & agile mindset.
  • Works constructively and collaboratively with others even in complex situations.
  • Show of self-driven & Persistence. Proactively identifies critical roadblocks & their impacts to recommend optimized solutions.
  • Solid artistic skills (e.g., shape language, contouring, color theory, etc.), as well as excellent sculpting and material manipulation.
  • Excellent knowledge of 3D visual quality benchmark in a PBR pipeline.
  • Excellent creativity and imagination, be able to produce high quality 3D work based on the understanding and analysis of concept.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
  • Ability to both work independently and on a team
  • Relevant software proficiencies: Zbrush, 3ds max&Maya, Substance Painter, Photoshop
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
  • You have an inquisitive nature and a strong interest in the video games industry
  • Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
  • 具备敏捷开发的意识,以积极的心态有效地应对变化以及不确定性。
  • 即使面对复杂的情况,也能与他人保持建设性地合作关系。
  • 主动预判关键障碍及其影响,并提出优化解决方案。
  • 扎实的艺术技能(如形状语言、轮廓、色彩理论等),以及出色地雕刻和材质处理能力。
  • 精通基于PBR 管道的 3D 视觉质量基准的建立。
  • 优秀的创造力和想象力,能够基于对概念图的理解和分析,完成高质量的3D作品
  • 精通实时建模技术(着色器、PBR、法线、置换等)
  • 精通人体解剖学和生物结构、硬表面建模、布料雕刻
  • 具有独立工作和团队合作的能力
  • 熟练掌握相关软件: Zbrush、3ds max&Maya、Substance Painter、Photoshop
  • 有能展示3D技能和高水平艺术创造力的作品集
  • 具有好奇心,对电子游戏行业有浓厚的兴趣
  • 了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率

Additional Information

Bonus Points:

  • Team management experience
  • Outsourcing management experience
  • English communication ability
  • Basic knowledge of MS office tool
  • Proficiencies Marvelous designer,Substance Designer
  • 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
  • 外包管理经验
  • 团队管理经验 
  • 英语交流能力
  • 具备 MS office 工具的基本知识
  • 精通 Marvelous Designer、Substance Designer
  • 拥有五年以上的3A游戏制作经验(有外包经验的也可以)
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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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