Senior Character Artist (Unannounced tactical game)
1 Year ago • 5 Years +
3D Art
Job Description
Senior Character Artist for unannounced tactical game. Must have strong 3D modeling, PBR pipeline experience, and excellent sculpting skills.
Good To Have:
Substance Painter
Marvelous Designer
Team Management
Outsourcing Mgmt
Must Have:
3D Modeling
PBR Pipeline
Sculpting Skills
Zbrush, Maya
Add these skills to join the top 1% applicants for this job
3ds-max
maya
creature
zbrush
substance-painter
photoshop
color-theory
anatomy
real-time-vfx
Job Description
Responsibilities:
Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
Create the 3D models and textures that meet the needs of project, including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
Work closely with upstream and downstream teams (e.g. Concept, TA, Animation, GD, Rigger, VFX etc.) to establish effective rules and processes for character creation and provide efficient solutions.
Work closely with the AD and Leader to improve art quality, explore art styles, and research new technologies & tools & workflows to increase productivity.
Detect potential risks in production and work with partners to come up with mitigation plans
Mentor and train other 3D artists for both internal and external
Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
You have an inquisitive nature and a strong interest in the video games industry
Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency