Senior Level Designer

5 Minutes ago • 4 Years +
Level Design

Job Description

As a Senior Level Designer at Eleventh Hour Games, you will craft engaging, memorable, and replayable environments that define the player experience. You’ll take ownership of level design from concept to polish, creating gameplay spaces that balance flow, combat rhythm, and visual storytelling. You’ll collaborate closely with design, art, and engineering teams to bring the world of Last Epoch to life, building spaces that challenge, reward, and inspire players. This role requires both strong creative instincts and technical understanding of modern game engines and tools.
Good To Have:
  • Experience with ARPG or action-combat-driven games.
  • Understanding of procedural design tools and modular environment workflows.
  • Interest in mentoring and contributing to team best practices.
  • Passion for player experience and iterative design grounded in gameplay feel.
Must Have:
  • Design, prototype, and implement levels with strong gameplay loops, pacing, and player progression.
  • Collaborate with environment art, narrative, and systems design teams for cohesive worldbuilding.
  • Develop layouts and encounter designs aligned with game systems, enemy AI, and player abilities.
  • Apply player feedback, analytics, and iteration to refine level flow, difficulty, and readability.
  • Optimize levels for performance, accessibility, and scalability across multiple platforms.
  • Ensure levels meet artistic, design, and technical quality standards throughout development.
  • Contribute to documentation, feedback sessions, and ongoing refinement of the level design pipeline.
  • Mentor mid-level and junior designers to maintain consistency and design excellence.
  • 4+ years of professional level design experience in the game industry.
  • Proven track record of shipping at least one title as a level designer.
  • Understanding of encounter design, pacing, and environmental storytelling.
  • Proficiency with modern game engines and level design tools such as Unreal or Unity.
  • Familiarity with gameplay scripting and event systems.
  • Strong communication, documentation, and cross-disciplinary collaboration skills.
  • Ability to balance creative vision with technical constraints and production timelines.
Perks:
  • Flexible fully remote working arrangements
  • US Employees 90% premium paid for employee health insurance
  • US Employees 100% premium paid for dependents health insurance
  • US Employees 30% paid premium on Dental and Vision plans
  • 35 Paid time off days, received at start of the year
  • 401K for U.S. based employees

Add these skills to join the top 1% applicants for this job

team-management
visual-storytelling
unreal
unity
game-texts
storytelling
level-design
system-design

What is your role?

As a Senior Level Designer, you will craft engaging, memorable, and replayable environments that define the player experience. You’ll take ownership of level design from concept to polish, creating gameplay spaces that balance flow, combat rhythm, and visual storytelling.

You’ll collaborate closely with design, art, and engineering teams to bring the world of Last Epoch to life, building spaces that challenge, reward, and inspire players. This role requires both strong creative instincts and technical understanding of modern game engines and tools.

Responsibilities

  • Design, prototype, and implement levels that deliver strong gameplay loops, pacing, and player progression.
  • Collaborate with environment art, narrative, and systems design teams to ensure cohesive worldbuilding and gameplay integration.
  • Develop layouts and encounter designs that align with the game’s combat systems, enemy AI, and player abilities.
  • Apply player feedback, analytics, and iteration to refine level flow, difficulty, and readability.
  • Optimize levels for performance, accessibility, and scalability across multiple platforms.
  • Ensure levels meet artistic, design, and technical quality standards throughout development.
  • Contribute to documentation, feedback sessions, and ongoing refinement of the level design pipeline.
  • Mentor mid-level and junior designers, helping maintain consistency and design excellence across the team.

Qualifications

  • 4+ years of professional level design experience in the game industry.
  • Proven track record of shipping at least one title as a level designer.
  • Understanding of encounter design, pacing, and environmental storytelling.
  • Proficiency with modern game engines and level design tools such as Unreal or Unity.
  • Familiarity with gameplay scripting and event systems.
  • Communication, documentation, and cross-disciplinary collaboration skills.
  • Ability to balance creative vision with technical constraints and production timelines.

Nice to Have

  • Experience with ARPG or action-combat-driven games.
  • Understanding of procedural design tools and modular environment workflows.
  • Interest in mentoring and contributing to team best practices.
  • Passion for player experience and iterative design grounded in gameplay feel.

Why Eleventh Hour Games?

EHG is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!

  • Flexible fully remote working arrangements
  • US Employees 90% premium paid for employee, 100% premium paid for dependents health insurance
  • US Employees 30% paid premium on Dental and Vision plans
  • 35 Paid time off days, received at start of the year
  • 401K for U.S. based employees

EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed this way._

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