Environment Concept Artist

Eleventh Hour Games

Job Summary

As an Environment Concept Artist at Eleventh Hour Games, you will define and expand the visual identity of our worlds by creating high-quality environment concepts for the Last Epoch universe. This involves establishing mood, scale, architecture, and environmental storytelling. You will collaborate closely with Art Direction, Environment Art, Design, and Production to translate creative vision into clear, actionable concepts, ensuring they support gameplay, narrative, and technical constraints. Responsibilities include creating various deliverables like keyframes and mood boards, maintaining visual consistency, and contributing to art documentation.

Must Have

  • Create high-quality environment concepts for Last Epoch universe
  • Define mood, scale, architecture, and environmental storytelling
  • Collaborate with Art Direction, Environment Art, Design, and Production
  • Produce keyframes, paint-overs, mood boards, color scripts, and production-ready callouts
  • Ensure concepts are clear, practical, and translatable into in-game assets
  • 2+ years of professional experience as an Environment Concept Artist
  • Understanding of environment design, composition, perspective, lighting, and color theory
  • Proficiency with industry-standard tools like Photoshop, Procreate, Blender
  • Ability to work iteratively and meet deadlines
  • Strong visual storytelling skills and passion for world-building
  • Comfortable in a fully remote, globally distributed team

Good to Have

  • Experience working on ARPGs, dark fantasy settings, or stylized realism
  • Familiarity with live-service development and ongoing content production
  • Knowledge of Unreal Engine or Unity pipelines and how concept art supports them

Job Description

What is your role?

As an Environment Concept Artist at Eleventh Hour Games, you will help define and expand the visual identity of our worlds. You will create high-quality environment concepts that establish mood, scale, architecture, and environmental storytelling for Last Epoch universe.

In this role you will collaborate closely with Art Direction, Environment Art, Design, and Production to translate high-level creative vision into clear, actionable concepts that support gameplay, narrative, and technical constraints.

Responsibilities:

  • Create environment concept art that defines locations, biomes, architecture, landmarks, and points of interest
  • Establish mood, lighting, color palettes, and material language to support world-building and narrative tone
  • Produce a range of deliverables, including keyframes, paint-overs, mood boards, color scripts, and production-ready callouts
  • Collaborate with Art Direction to explore visual directions and iterate based on feedback
  • Partner with Environment Artists to ensure concepts are clear, practical, and translatable into in-game assets
  • Work closely with Design to align environments with gameplay needs, readability, and player flow
  • Support live development by creating concepts for new content, expansions, and seasonal updates
  • Maintain visual consistency across environments while introducing fresh ideas and variation
  • Contribute to and help refine environment art documentation and style guides
  • Participate in reviews and critiques, offering constructive feedback to peers

Qualifications:

  • 2+ years of professional experience as an Environment Concept Artist in games, film, or related industries
  • Understanding of environment design, composition, perspective, lighting, and color theory
  • Ability to create clear, production-focused concepts that support downstream art teams
  • Experience collaborating with art directors, environment artists, and designers in a production setting
  • Proficiency with industry-standard tools (Photoshop, Procreate, Blender, or similar)
  • Ability to work iteratively, incorporate feedback, and meet deadlines in a fast-moving environment
  • Strong visual storytelling skills and a passion for world-building
  • Comfortable working in a fully remote, globally distributed team

Pluses:

  • Experience working on ARPGs, dark fantasy settings, or stylized realism
  • Familiarity with live-service development and ongoing content production
  • Knowledge of Unreal Engine or Unity pipelines and how concept art supports them

14 Skills Required For This Role

Visual Consistency Visual Storytelling Color Theory Concept Art Environment Design Unreal Unity Game Texts Storytelling Lighting Shading Composition Procreate Photoshop Blender

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