Technical Artist (Contractor)

3 Months ago • All levels • Technical Art

Job Summary

Job Description

The Technical Artist Contractor will collaborate with art and engineering teams to develop and optimize art workflows, tools, and rendering techniques for a new game based on a major IP. This role involves creating and improving art production workflows, tools, pipelines, and asset optimization/integration. The contractor will work with artists to understand their needs, project managers, and engineers to implement efficient workflows. They will also be responsible for optimizing and integrating assets, developing pipelines and tools, contributing to render and shading techniques, and researching cutting-edge tools and rendering techniques.
Must have:
  • Game industry experience in a technical artist role
  • 2+ years of development experience in Unity and Unity Scriptpin (C#)
  • Comfortable troubleshooting artist technical problems and knowledge of art optimization techniques

Job Details

At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in.


We are seeking a Technical Artist Contractor for our upcoming new game based on a major IP! This person will collaborate with our art and engineering teams, developing and optimizing art workflows, tools, and rendering techniques to bring our characters and gameplay to life within immersive virtual worlds. This will be initially for a 4 month contract at approximately 30 hours per week with possibility of extension.


During the contract, we expect you to be responsible for:
  • Work with the Team to Create and Improve Art Production Workflows, Tools, Pipelines, and Asset Optimization/Integration.
  • Collaborate with artists to understand their needs and challenges in art production.
  • Work with project managers and engineers to implement efficient art workflows and pipelines.
  • Optimize and integrate assets for optimal performance and game engine compatibility.
  • Develop Pipelines and Tools for the Team to automate tasks and enhance productivity.
  • Collaborate with engineers to integrate tools into the existing production pipeline.
  • Continuously evaluate and enhance existing tools and pipelines based on user feedback.
  • Contribute to Render and Shading Techniques and Processes, including shader and material development.
  • Research and Prototype Cutting-Edge Tools and Rendering Techniques.
  • Find Creative Solutions to Realize Artistic Vision within technical constraints


Your background:
  • Game industry experience, specifically in a technical artist role
  • 2+ years of development experience in Unity and experience in Unity Scriptpin (C#)
  • Comfortable with troubleshooting artist technical problems, knowledge of art optimization techniques


$7,500 - $10,000 a month
The typical monthly rate listed above is specific to contractors located in British Columbia. The hourly rate will be determined based on your knowledge, skills and experiences.

Excited by this opportunity? Kabam is dedicated to growing our diverse and inclusive workforce, so if your past experience doesn’t perfectly match the listed requirements we encourage you to apply anyways - you could be a great fit for this or other positions.


We invite you to apply now and start the conversation with us. Together, we can create and support some of the best games ever made and entertain the world!


About Kabam


Kabam is a world leader in developing entertaining, immersive, and highly social multiplayer games, bringing high-quality graphics, next-generation technology, and revolutionary gameplay to players around the world.


Kabam’s games, Marvel Contest of Champions, Shop Titans, and more have generated hundreds of millions of downloads and have received multiple awards including Apple’s Editor’s Choice and Google Play’s Best Game of the Year.


Founded in 2006, Kabam has studios and offices in Vancouver, Montreal and Charlottetown in Canada, Los Angeles and San Francisco in the United States, and in Seoul, South Korea. Kabam is a wholly-owned subsidiary of Netmarble Games.


Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.

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