Technical Artist (UK only, Remote/Hybrid/Brighton)

10 Months ago • All levels • Technical Art • $45,000 PA - $55,000 PA

Job Summary

Job Description

Tech Artist to develop and support art pipelines, optimize content for various platforms, collaborate with art & programming teams.
Must have:
  • Art Optimization
  • Unity Workflows
  • Technical Constraints
  • Collaboration Skills
Good to have:
  • Lower-End Hardware
  • VFX/Shader Graph
  • 3D Modeling
  • URP/HDRP
Perks:
  • Performance Bonus
  • Remote Work

Job Details

Description

We are looking for a Tech Artist to join our team and help bring original games to PC, consoles and VR! This is a unique opportunity to work on the award-winning global hit PowerWash Simulator.

As a Tech Artist in our friendly and collaborative team, you'll be working closely with the rest of the Art Team to deliver beautiful looking and performant art across a variety of platforms. Along with our programmers you will help solve complex technical issues, develop and support art pipelines, and ensure the project’s artistic vision is achieved by developing appropriate technical solutions. As a member of our team, you are expected to be proactive, follow standards and best practices, as well as promote them and mentor less experienced team members. 

Requirements

  • Work closely with the Art Leads to deliver artistic vision within the project requirements 
  • Be the bridge between art and programming and collaborate effectively with both 
  • Drive art optimisation efforts by informing best decisions and ensuring content meets visual fidelity targets on a wide range of platforms 
  • Regularly communicate technical constraints and their reasons to the art team 
  • Desirable: 
    • Experience optimising for lower-end hardware 
    • Familiar with Unity workflows: prefabs, particle systems, asset management 
    • Proficient with VFX/Shader Graph (graph creation and custom tooling) 
    • 3D Modelling knowledge 
    • Deep understanding of Unity's Scriptable Render Pipeline (URP/HDRP) 
    • Compute shader knowledge 

Benefits

  • Salary: 45k - 55k (dependent on experience)
  • Performance related bonus.
  • Annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from anywhere in the UK!
  • Opportunities to attend and speak at gaming events/conferences.
  • Free game codes, game swag and merchandise.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • Bike2work scheme.
  • Enhanced Maternity & Paternity leave.
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare.
  • Remote therapy service through Spill.
  • Eye tests & standard glasses for display work.
  • Paid training and volunteer days per year to work on your personal development.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue.

FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on.

Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces.

Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

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