Assistant Technical Artist Co-Op

4 Months ago • All levels

About the job

SummaryBy Outscal

Technical Artist Co-op assisting in art & code bridging. Requires Maya, Python scripting, and 3D concepts knowledge.

Co-Op Assistant Technical Artist

Electronic Arts is looking for students to join our world-class internship experience. Fall 2024 will be better than ever as we prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As an Assistant Technical Artist, you will be an individual contributor on a central technical art team supporting the technical delivery of art across a distributed production environment.

Responsibilities:

  • You will work with peers within Tech Art to support our partner teams
  • You will collaborate with content creators, providing support
  • You will maintain pipelines/workflows
  • You will familiarize yourself with multiple technologies and technical concepts

Qualifications:

  • You are currently enrolled in a Bachelor's Degree granting program in a related field
  • Knowledge of Maya
  • Experience in Python scripting
  • Foundational experience with 3D concepts such as modeling, texturing, rigging, and dynamics

Bonus:

  • Game Engine Experience
  • 3D Math Experience
  • Houdini Experience

You must be available for a full-time paid internship in the Fall of 2024. We are only considering students who will be enrolled in an accredited degree program in the Fall of 2024, slated to graduate no earlier than Summer 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $29 - $31

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Telangana, India (On-Site)

Shanghai, China (On-Site)

Telangana, India (Hybrid)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

Victoria, Australia (On-Site)

California, United States (Remote)

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

View All Jobs

Similar Jobs

AGS LLC - Technical Artist I

Atlanta, Georgia, United States (On-Site)

Technicolor Creative Studios - Realtime Technical Artist

Warsaw, Masovian Voivodeship, Poland (On-Site)

Technicolor Creative Studios - Realtime Technical Artist

London, England, United Kingdom (On-Site)

Full Circle - Technical Artist II

Vancouver, British Columbia, Canada (Remote)

PlaySimple Games - Associate Technical Artist

Bengaluru, Karnataka, India (On-Site)

Electronic Arts - Technical Artist - Terrain

Stockholm, Stockholm County, Sweden (On-Site)

Gunfire Games - Senior technical artist

Austin, Texas, United States (On-Site)

Ubisoft - Technical Artist H/F/NB

Paris, Île-de-France, France (Hybrid)

Cosm - Technical Artist

Los Angeles, California, United States (Hybrid)

Hasbro - Technical Artist

Renton, Washington, United States (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug