Texture Artist (Assassin's Creed Invictus)

1 Month ago • All levels
Environment Art

Job Description

As a Texture Artist at Ubi MTL, you will create and apply textures to bring an immersive world to life, adding depth and dimension to characters, objects, environments. You will draw inspiration from reality to build believable materials, adapt to new tools, and choose methods that best fit the game's aesthetic to create a memorable finished look.
Must Have:
  • Collaborate with the art team to grasp artistic vision and set texture priorities.
  • Study concept art and research references to develop visual design language.
  • Work closely with level artists to understand environment needs.
  • Create textures from scratch, references, or scans, and organize your texture library.
  • Partner with modellers to suggest textures and assist with 3D mapping.
  • Balance artistic aspects with technical constraints.
  • Polish textures and apply them to 3D models.
  • Document and share knowledge and best practices.
  • Modify work based on feedback, debug, and optimize.
  • Experience in texturing, modelling, lighting, or related fields.
  • Knowledge of 2D art tools like Photoshop.
  • Familiarity with 3D software like Maya and game engines like Unity or Unreal.
  • Experience creating and managing shaders in VRAY.
  • Solid understanding of art fundamentals (lighting, composition, proportion, colour theory).
  • Understanding of physically based rendering and game constraints.

Add these skills to join the top 1% applicants for this job

rendering
character-design
artistic-vision
concept-art
3d-modeling
unreal
unity
game-texts
lighting-shading
texturing
composition
2d-art
photoshop
maya

JOB DESCRIPTION

As a Texture Artist at Ubi MTL, you'll make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments.

You take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.

What you’ll do

  • Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
  • Study concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Create textures from scratch, references, or scans & build and organize your texture library.
  • Partner with modellers to suggest textures and help with 3D mapping.
  • Find balance between artistic aspects and technical constraints.
  • Polish textures and apply them to 3D models.
  • Document and share your knowledge and best practices.
  • Modify your work based on feedback received from interdependent teams (debug and optimize).

QUALIFICATIONS

What you bring

  • Experience in texturing, modelling, lighting, or other related experience
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with the 3D software Maya + game engines (e.g. Unity or Unreal)
  • Experience in creating and managing shaders in VRAY
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
  • A highly creative, collaborative, and innovative spirit
  • Excellent observation, communication, interpersonal, and presentation skills
  • Motivation to reach out for feedback and adapt to it
  • Aesthetic sensitivity and a keen eye for even the subtlest of details

What to send our way

  • Your CV highlighting your background and skills
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)

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