VFX Environment Artist
Green gold animation
Job Summary
Green Gold Animation Pvt Ltd is seeking a talented VFX Environment Artist to design and create immersive 3D environments. The role requires a strong artistic vision and technical skills to enhance user experience by bringing virtual worlds to life. Responsibilities include processing scans, interpreting reference material, and maintaining a real-world understanding of proportion and physical space. The artist will collaborate with level designers to create engaging spaces, manage Level of Detail (LOD) models, and optimize assets for real-time rendering, ensuring high visual standards and adherence to project deadlines.
Must Have
- Design and create detailed 3D environments based on concept art and design specifications.
- Process and work with scans, such as Mega scans and Lidar scans.
- Interpret and follow reference material to produce clean, detailed, and accurate 3D environments and sets.
- Maintain a real-world understanding of proportion, depth, scale, and physical space.
- Collaborate with level designers to create engaging and interactive spaces that support gameplay mechanics.
- Create and manage Level of Detail (LOD) models and optimize assets for real-time rendering.
- Maintain high visual standards while adhering to project deadlines and production schedules.
- Participate in art reviews, providing and receiving constructive feedback.
- Knowledge of PBR workflows and real-time rendering principles.
- Proficiency in Houdini, Maya, Blender, Substance Painter, World Machine/Gaea, and ZBrush.
- Strong understanding of texturing, lighting, and rendering techniques.
Good to Have
- Experience with game engines, such as Unity or Unreal Engine.
Job Description
VFX Environment Artist
Department: VFX
We are looking for a talented VFX Environment Artist to join our creative team. The ideal candidate will possess a strong artistic vision and technical skills to create immersive environments that enhance the user experience. You will work closely with designers, other artists, and developers to bring our worlds to life.
Responsibilities
- Design and create detailed 3D environments based on concept art and design specifications.
- Process and work with scans, such as Mega scans and Lidar scans.
- Interpret and follow reference material to produce clean, detailed, and accurate 3D environments and sets.
- Maintain a real-world understanding of proportion, depth, scale, and physical space.
- Collaborate with level designers to create engaging and interactive spaces that support gameplay mechanics.
- Create and manage Level of Detail (LOD) models and optimize assets for real-time rendering.
- Maintain high visual standards while adhering to project deadlines and production schedules.
- Participate in art reviews, providing and receiving constructive feedback to refine the final output.
Skills & Experience
- Experience: 3-6 years
- Knowledge of PBR workflows and real-time rendering principles.
- Model, texture, and light environments using industry-standard software, including Houdini, Maya, Blender, Substance Painter, World Machine/Gaea, and ZBrush.
- Strong understanding of texturing, lighting, and rendering techniques.
- Experience with game engines, such as Unity or Unreal Engine, is a plus.
- Maintain a portfolio showcasing your best environment work.
- Exhibit excellent communication and teamwork skills.