Associate Gameplay Software Engineer (Unreal Engine 5)

3 Months ago • Upto 2 Years • Gameplay

Job Summary

Job Description

Blackbird Interactive is seeking associate-level engineers passionate about creating engaging gameplay experiences using Unreal Engine 5. The role involves prototyping, implementing, and refining various gameplay systems such as movement, combat, AI, and progression, under the guidance of senior programmers and designers. This is an opportunity to showcase your abilities within a creative and future-driven studio. They offer a four-day work week with options for in-studio, remote (within Canada), and hybrid work arrangements. This posting is for future consideration as the role is not currently open. The application will be reviewed if the role becomes available.
Must have:
  • 0–2 years of professional experience in C++ with Unreal Engine 4/5
  • Rapid prototyping and willingness to scrap code
  • Knowledge of Git or similar version-control tools
  • A small project showcasing gameplay instincts

Job Details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.


In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.


Blackbird Interactive would like to connect with associate‑level engineers who love turning ideas into moment‑to‑moment fun. You’ll prototype, implement and refine a wide variety of Unreal Engine 5 gameplay systems: movement, combat, AI, progression—while learning directly from senior programmers and designers.


Interested in connecting? Please submit an application, letting us know when you’re next available. From there, if your profile is a good match, we will be in touch with more information.


Your experience should include: 

- 0–2 years of professional, co‑op, indie or academic experience in C++ with Unreal Engine 4/5

- Rapid prototyping and willingness to scrap code in pursuit of better gameplay

- Knowledge of (or want to learn) Git, Perforce or similar version‑control tools

- A small project—game‑jam, class assignment or personal demo—that showcases your gameplay instincts.


Follow us on LinkedIn for the latest news at BBI - https://www.linkedin.com/company/blackbird-interactive-inc


This posting is an opportunity to submit your application for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your application. If the role becomes available, you may receive an email from a recruiter.


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About The Company

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

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