Quality Designer

1 Month ago • 3-3 Years

About the job

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our goal is to inspire everyone to make a better world through creative play. The Sims family creates games and experiences for millions of people around the world. We are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be.

We're excited you're interested to learn more about how you can join our team and dream big. As a Quality Designer I, time will be focused on ensuring that project deliverables are being completed on time through test planning and active participation in the test responsibilities while maintaining EA's high standard of quality. Additionally, you will focus on improving the operational efficiency of QA efforts by assessing current quality assurance practices and incorporating new QA strategies. You will work on department level projects and operational efficiency projects. You will report into a QV Development Director.

Responsibilities:

  • Your primary responsibility is to facilitate and execute end-to-end feature quality strategy.

  • You will partner with senior development, production, design, and QV team members to ensure that we create high-quality features from both a functional and qualitative perspective.

  • You will guide feature quality by analysing internal development & live player data, feature completing testing strategies, and conducting design reviews.

  • Partner with production to improve feature quality through establishing feedback processes and explaining applicable suggestions on how the features could be improved for our players.

  • You will be an important advocate for our "Player First" strategy, and that advocacy will inform decisions you make every day. Understanding the end-to-end customer experience and can translate that into test strategies for a product or a feature.

  • You will be a mentor to local and remote test teams to help them find solutions to complex problems and grow their capabilities.

  • You will provide valuable input to the management team as you help set goals for the team and your QV peers.

  • You will identify risks to the feature and overall project as early as possible, partnering with the development and other partner teams to help determine mitigation strategies.

  • Propose and enact solutions to development process problems.

  • Report progress, current status, and risks to your features through regular email or face-to-face communication with peers, managers, and partners across the organisation.

  • You will work directly with QV Engineering and Data Analyst team members to provide a comprehensive picture of your feature's testing status and development progress, considering both automation and data visualisations.

  • You will partner with engineers to apply automation and tools to improve the QA process, and are testing Value to partners.

  • Once you develop an understanding of the game's features and systems, you can establish telemetry to provide valuable insights to the testing and development teams.

  • You are comfortable sharing domain knowledge within the team; you find anything within EA that may aid in your job execution.

  • You provide task breakdowns, planning, dependencies, and time estimates for your assignments.

  • You can break down a design document and produce an organised and easily maintainable test strategy that can be understood and run with remote partners.

Experience:

  • 3+ years testing on multiple platforms, including Mobile, PC, Mac, PlayStation, and Xbox.

  • 3+ years using game development tools to enhance white and gray-box testing strategies.

  • Define test requirements, test plans, test strategy, test automation, telemetry.

  • Must have the ability to understand/contribute to metrics, analytics, SQL, and data visualizations to guide discussions on risk, priority, recommendations.

  • Advanced ability to use industry-standard defect and task tracking tools, such as JIRA, QMetry, and TestRail. With both Agile and Waterfall methodologies.

  • An understanding of game development, interdisciplinary dependencies and associated development risks.

  • Experience working within a collaborative team environment across many locations/time zones.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $73,200 - $101,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

Bogota, Colombia (On-Site)

California, United States (Hybrid)

British Columbia, Canada (On-Site)

View All Jobs

Similar Jobs

Electronic Arts - Quality Designer II - EA Sports FC

British Columbia, Canada (On-Site)

Electronic Arts - Senior Quality Designer I

Florida, United States (Hybrid)

Electronic Arts - Associate Quality Designer

Telangana, India (Hybrid)

Electronic Arts - Associate Quality Designer - EA Sports FC

British Columbia, Canada (On-Site)

Electronic Arts - Associate Quality Designer

Stockholm County, Sweden (On-Site)

Electronic Arts - Quality Designer II - Black Panther

Washington, United States (Hybrid)

Electronic Arts - Quality Designer

Telangana, India (On-Site)

Electronic Arts - Quality Designer II

British Columbia, Canada (On-Site)

Electronic Arts - Quality Designer (Software)

Seoul, South Korea (On-Site)

Similar Skill Jobs

Gameloft - Creative Project Coordinator

Ho Chi Minh City, Vietnam (On-Site)

Rockstar Games - Data Scientist, Customer Experience

New York, United States (On-Site)

Blizzard Entertainment - Project Manager, Quality Assurance

Shanghai, China (On-Site)

AGBO - Backend Engineer

California, United States (Remote)

Riot Games - Publishing Operations Lead - Mobile Focus

State Of São Paulo, Brazil (On-Site)

Aristocrat Gaming - Integrations Manager

Sofia City Province, Bulgaria (Hybrid)

Aristocrat Gaming - Game Release QA Engineer

Sofia City Province, Bulgaria (Hybrid)

Aristocrat Gaming - OPD QA Engineer

Sofia City Province, Bulgaria (Hybrid)

New Tales - Quality Assurance Analyst - freelance F/M

Auvergne-Rhône-Alpes, France (On-Site)

Jobs in Vancouver, British Columbia, Canada

Software Engineering Jobs

Keywords Studios (Player Support) - TEIC Associate

Indiana, United States (Hybrid)

Gameloft - Creative Project Coordinator

Ho Chi Minh City, Vietnam (On-Site)

CD PROJEKT RED - Senior PCG/Tools Engineer

Quebec, Canada (Remote)

skydance - Coordinator, Human Resources

California, United States (Hybrid)

Everyrealm Inc. - Chief Interactive Gaming Officer (Casino Gaming)

New York, United States (Remote)

Cold Iron Studios - Senior Systems Software Engineer

United States (Remote)

Vertigo Games - Lead Technical Artist

North Holland, Netherlands (Hybrid)

AGBO - Backend Engineer

California, United States (Remote)

Game Development Courses

Learn the foundations of Game Development and create your very own video game.

Programming MCQs

Check out our comprehensive collection of programming multiple choice questions (MCQs) curated for both aspiring and experienced game developers. Enhance your skills and knowledge with our targeted, expert-level questions.

Try out our Online Compilers

Write, run, compile, and debug your code efficiently with our user-friendly online compilers. Accessible from anywhere, our compliers simplify your coding experience.