Regular/Senior Gameplay Designer (Frostpunk 2)

9 Minutes ago • 2 Years + • Gameplay

Job Summary

Job Description

11 bit studios is seeking a Regular/Senior Gameplay Designer for Frostpunk 2. The role involves active participation in various design areas, including gameplay, systems, balance, and UX, with a focus on owning mid to large-size gameplay features. Responsibilities include designing and balancing game mechanics, collaborating with multidisciplinary teams, and preparing design documentation and UI concepts. Candidates should have 2+ years (Regular) or 6+ years (Senior) of commercial experience, proficiency with game engines, and the ability to design complex systems. This is a hybrid position based in Warsaw, Poland, requiring fluent English.
Must have:
  • Active participation in different areas of design
  • Evaluating the game as a whole, proposing and driving changes
  • Taking ownership for mid to large-size gameplay features
  • Designing, balancing and developing new and existing systems and game mechanics
  • Cooperating with multidisciplinary teams to develop gameplay mechanics and content
  • Preparation of design documentation
  • Preparing UI concepts and wireframes
  • Possibility to work in our Warsaw office in hybrid mode
  • 2+ years of commercial experience or own released title (for Regular)
  • 6+ years of experience or participation in entire production process (for Senior)
  • Experience working with any game engine and willingness to learn Unreal Engine
  • Ability to understand, design and present complex design systems
  • Ability to create UX/UI mockups for designs
  • Fluent English (B2/C1)
Good to have:
  • Experience with Unreal Engine: ability to work with configs and blueprints, skills in implementation
  • Passion for creating moving experiences that stay with the players
  • Knowledge of Frostpunk IP and excitement to contribute to its development
Perks:
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • team training budget
  • in-office library
  • English/Polish classes
  • office near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly office
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

Job Details

Job description

So what will you actually do?

  • Active participation in different areas of design (gameplay, systems, balance, UX, sound, narrative, prototyping, scripting),
  • Evaluating the game as a whole, proposing and driving changes in different areas ,
  • Taking ownership for mid to large-size gameplay features (depending on seniority),
  • Designing, balancing and developing new and existing systems and game mechanics,
  • Cooperating with multidisciplinary teams to develop gameplay mechanics and content in order to provide the expected player experience,
  • Preparation of design documentation,
  • Preparing UI concepts and wireframes to support new and existing game features.

Job requirements

What do you need to design a success in this position?

  • Possibility to work in our Warsaw office in hybrid mode (3 days in the office, 2 days remotely and additional 24 days per year) - non negotiable,
  • Experience
  • For Regular: 2+ years of commercial experience or own released title (solo development or in a small team),
  • For Senior: 6+ years of experience or participation in the entire production process as a designer (prototyping, pre-production, production, release, post-release),
  • Experience working with any game engine and willingness to learn Unreal Engine,
  • Ability to understand, design and present complex design systems,
  • Curiosity and versatility - you’re keen to take on different game development challenges, even if they are not directly in your area of expertise,
  • Proactivity - you don’t let topics linger, when you see loose threads - you pick them up,
  • Ability to create UX/UI mockups for designs,
  • Strong communication skills, both verbal and written,
  • Good problem solving skills,
  • Ability to take ownership, prioritize topics and make decisions,
  • Fluent English (B2/C1) - your team is using English on the daily basis.

Nice to have:

  • Experience with Unreal Engine: ability to work with configs and blueprints, skills in implementation,
  • Passion for creating moving experiences that stay with the players,
  • Knowledge of Frostpunk IP and excitement to contribute to its development.

What we offer?

  • Health and Wellness
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • Development
  • team training budget
  • in-office library
  • English/Polish classes
  • Our office
  • near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • Working conditions
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • Fair compensation
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • Events and more
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

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About The Company

There are over 150 of us here now. Some are veterans, with years of experience & AAA projects on their accounts. Others are newbies, who used to play our games few years ago and now they want tobe a part of the team. We like different things, play different games and spend our free time in various ways. And you know what? That’s perfectly fine, because despite all those differences, we haveone thing in common. We want to create games, that will leave a mark. Not another F2P clone of one time smash hit or some repetitive, yet profitable endless sequels, because we don’t look at the world through excel sheets and columns. Insteadwe want you to feel proud of what you are doing– both today and in five years, no matter where you will be then.

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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