Regular/Senior Gameplay Designer (Frostpunk 2)

2 Months ago • 2 Years +
Gameplay

Job Description

11 bit studios is seeking a Regular/Senior Gameplay Designer for Frostpunk 2. The role involves active participation in various design areas, including gameplay, systems, balance, and UX, with a focus on owning mid to large-size gameplay features. Responsibilities include designing and balancing game mechanics, collaborating with multidisciplinary teams, and preparing design documentation and UI concepts. Candidates should have 2+ years (Regular) or 6+ years (Senior) of commercial experience, proficiency with game engines, and the ability to design complex systems. This is a hybrid position based in Warsaw, Poland, requiring fluent English.
Good To Have:
  • Experience with Unreal Engine: ability to work with configs and blueprints, skills in implementation
  • Passion for creating moving experiences that stay with the players
  • Knowledge of Frostpunk IP and excitement to contribute to its development
Must Have:
  • Active participation in different areas of design
  • Evaluating the game as a whole, proposing and driving changes
  • Taking ownership for mid to large-size gameplay features
  • Designing, balancing and developing new and existing systems and game mechanics
  • Cooperating with multidisciplinary teams to develop gameplay mechanics and content
  • Preparation of design documentation
  • Preparing UI concepts and wireframes
  • Possibility to work in our Warsaw office in hybrid mode
  • 2+ years of commercial experience or own released title (for Regular)
  • 6+ years of experience or participation in entire production process (for Senior)
  • Experience working with any game engine and willingness to learn Unreal Engine
  • Ability to understand, design and present complex design systems
  • Ability to create UX/UI mockups for designs
  • Fluent English (B2/C1)
Perks:
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • team training budget
  • in-office library
  • English/Polish classes
  • office near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly office
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

Add these skills to join the top 1% applicants for this job

communication
budget-management
oops
unreal
game-texts
prototyping
blueprints

Job description

So what will you actually do?

  • Active participation in different areas of design (gameplay, systems, balance, UX, sound, narrative, prototyping, scripting),
  • Evaluating the game as a whole, proposing and driving changes in different areas ,
  • Taking ownership for mid to large-size gameplay features (depending on seniority),
  • Designing, balancing and developing new and existing systems and game mechanics,
  • Cooperating with multidisciplinary teams to develop gameplay mechanics and content in order to provide the expected player experience,
  • Preparation of design documentation,
  • Preparing UI concepts and wireframes to support new and existing game features.

Job requirements

What do you need to design a success in this position?

  • Possibility to work in our Warsaw office in hybrid mode (3 days in the office, 2 days remotely and additional 24 days per year) - non negotiable,
  • Experience
  • For Regular: 2+ years of commercial experience or own released title (solo development or in a small team),
  • For Senior: 6+ years of experience or participation in the entire production process as a designer (prototyping, pre-production, production, release, post-release),
  • Experience working with any game engine and willingness to learn Unreal Engine,
  • Ability to understand, design and present complex design systems,
  • Curiosity and versatility - you’re keen to take on different game development challenges, even if they are not directly in your area of expertise,
  • Proactivity - you don’t let topics linger, when you see loose threads - you pick them up,
  • Ability to create UX/UI mockups for designs,
  • Strong communication skills, both verbal and written,
  • Good problem solving skills,
  • Ability to take ownership, prioritize topics and make decisions,
  • Fluent English (B2/C1) - your team is using English on the daily basis.

Nice to have:

  • Experience with Unreal Engine: ability to work with configs and blueprints, skills in implementation,
  • Passion for creating moving experiences that stay with the players,
  • Knowledge of Frostpunk IP and excitement to contribute to its development.

What we offer?

  • Health and Wellness
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • Development
  • team training budget
  • in-office library
  • English/Polish classes
  • Our office
  • near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • Working conditions
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • Fair compensation
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • Events and more
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

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